50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/**
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* This file is part of RenderD7
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* Copyright (C) 2021-2024 NPI-D7, tobid7
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <3ds.h>
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#include <string>
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/** Sound Class */
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class sound {
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public:
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/// \brief Construct new Soundeffect
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/// \param path Path to the .wav file
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/// \param channel the channel 1-23
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/// \param toloop true:loop the sound, false: don't loop
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sound(const std::string &path, int channel = 1, bool toloop = false);
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/// @brief Deconstructor
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~sound();
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/// @brief Play the sound
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void play();
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/// @brief Stop the sound
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void stop();
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private:
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/// \param dataSize Size of the filedata
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u32 dataSize;
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/// \param waveBuf For ndsp
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ndspWaveBuf waveBuf;
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/// \param data Memmory data of the sound
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uint8_t *data = NULL;
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/// \param chnl Channel of the sound
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int chnl;
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};
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