42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/**
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* This file is part of RenderD7
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* Copyright (C) 2021-2024 NPI-D7, tobid7
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <3ds.h>
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#include <stdio.h>
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#include <string.h>
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#include <renderd7/Tasks.hpp>
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#include <vector>
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static std::vector<Thread> threads;
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void RenderD7::Tasks::create(ThreadFunc entrypoint) {
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s32 prio = 0;
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svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
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Thread thread = threadCreate((ThreadFunc)entrypoint, NULL, 64 * 1024,
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prio - 1, -2, false);
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threads.push_back(thread);
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}
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void RenderD7::Tasks::destroy(void) {
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for (u32 i = 0; i < threads.size(); i++) {
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threadJoin(threads.at(i), U64_MAX);
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threadFree(threads.at(i));
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}
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}
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