renderd7/internal/thread.cpp
2021-07-23 13:58:16 +00:00

82 lines
2.3 KiB
C++

#include "thread.hpp"
namespace RenderD7 {
void Threads::Exit()
{
}
Thread::Thread() :
m_started(false),
m_running(false) { /* do nothing */ }
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) :
m_started(false),
m_running(false) {
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
}
Thread::~Thread() {
join();
if (m_started) threadFree(m_thread);
}
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
m_data.m_parameter = t_parameter;
m_data.m_function = t_function;
m_data.m_running = &m_running;
if (t_autostart) {
start(t_detached);
}
}
void Thread::setStackSize(unsigned long long int t_stackSize) {
m_stackSize = t_stackSize;
}
void Thread::start(bool t_detached) {
if (!m_running) {
m_started = true;
m_running = true;
s32 prio;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2, t_detached);
}
}
void Thread::detach() {
threadDetach(m_thread);
m_running = false;
m_started = false;
}
void Thread::join(long long unsigned int t_timeout) {
if (m_running) {
threadJoin(m_thread, t_timeout);
threadFree(m_thread);
m_running = false;
m_started = false;
}
}
bool Thread::isRunning() {
return m_running;
}
void Thread::sleep() {
svcSleepThread(0);
}
void Thread::sleep(int t_milliseconds) {
svcSleepThread(1000000 * t_milliseconds);
}
// private methods
void Thread::threadFunction(void* arg) {
RenderD7::Thread::ThreadData data = *static_cast<RenderD7::Thread::ThreadData*>(arg);
data.m_function(data.m_parameter);
*data.m_running = false;
}
}