renderd7/include/renderd7/renderd7.hpp

289 lines
9.1 KiB
C++

#pragma once
#include <3ds.h>
#include <algorithm>
#include <citro2d.h>
#include <citro3d.h>
#include <cstring>
#include <dirent.h>
#include <filesystem>
#include <functional>
#include <iostream>
#include <locale>
#include <map>
#include <memory>
#include <random>
#include <stack>
#include <stdio.h>
#include <string>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <codecvt>
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/ResultDecoder.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Tasks.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Toast.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
#include <renderd7/parameter.hpp>
#include <renderd7/stringtool.hpp>
#include <renderd7/thread.hpp>
#define RENDERD7VSTRING "0.9.2"
#define CHANGELOG \
"0.9.2: Add NpiSplashVideo\nNvid Support(v0.0.1)\nAdd Basic RenderD7 " \
"Splash\nFaster Graphics Init\nFade Effects\nFix Screen for this " \
"Changelog\n0.9.1: Fix Critical bug in\nSpritesheet animations\nFix Color " \
"Conver(Hex)\n0.9.0: Remove Stupid try of Console\nAdd Services list and " \
"Clean up " \
"Code.\nAlso added Minimal Init for hax2.x\n0.8.5: Fix Deltatime \n0.8.4: " \
"A lot of Fixes and new\nFeatures for BitmapPrinter! \n0.8.3: Addet " \
"Overlaycount to Info\nand Addet ResultDecoder for errors.\n\n0.8.2: Fix a " \
"lot of Stuff and\nadd c++17 based filesystem class.\n0.8.1: Add abillity " \
"to Get Stdout as string\nto render it to the screen.\n0.8.0: Implement " \
"BitmapPrinter\n0.7.3: Implement Over\nRender Overlay Framework\n0.7.2: " \
"Implement MT to csv file\nsaving.(removed) Add RGB2HEX.\n0.7.1: Add the " \
"New Overlay Handler. Its\nJust in code and does nothing yet.\n0.7.0: Made " \
"Big Progress In the MT\nOvl but it still crashes On\na Scnd " \
"C3D_FrameEnd()." \
"\nImplement 800px but\ndoesn't work that good. \n0.6.2: Fix Crash when " \
"exiting\ntrouth Home Menu.\n0.6.10: rewrite Threadsystem,\nImprove " \
"framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function\n(Right since 0.7.0).\nadd changelog\n0.6.01: add Threading " \
"system.\n0.6.0: Better " \
"Scene Management\n0.5.0: Fixed some Bugs!\n0.4.0: Trying to fix " \
"Filesystem and Bugs!\n0.3.0: Recreate D7-Core into RenderD7!\n0.2.0: " \
"Trying to create Animations of\nImages instead of Sheets!\n0.1.0: Initial " \
"Release of\nD7-Core sprite animation plugin!"
#define DEFAULT_CENTER 0.5f
/*extern C3D_RenderTarget* Top;
extern C3D_RenderTarget* TopRight;
extern C3D_RenderTarget* Bottom;*/
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern touchPosition d7_touch;
extern std::string dspststus;
extern bool rd7_do_splash;
/// RenderD7
namespace RenderD7 {
float GetDeltaTime();
enum kbd { SWKBD, BKBD };
enum kbd_type { NUMPAD, STANDARD };
struct TObject {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
std::string text = ""; // Text
float correctx = 0; // Correct X Position
float correcty = 0; // Correct Y Position
float txtsize = 0.7f; // Set Text Size
};
class Scene {
public:
static std::stack<std::unique_ptr<Scene>> scenes;
virtual ~Scene() {}
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Draw() const = 0;
// virtual void Ovl() const = 0;
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
static void Back();
static void doDraw();
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
// static void HandleOvl();
};
class RSettings : public RenderD7::Scene {
private:
void calculate_screens(const std::vector<std::string> &lines,
int &screen_index, int &screens);
enum RState { RSETTINGS, RINFO, RSERVICES, RCLOG };
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
mutable float txtposy = 30;
int screens = 0;
int screen_index = 0;
std::vector<std::string> lines;
std::string rd7srstate = "false";
std::string mtovlstate = "false";
std::string fpsstate = "60";
std::string mtscreenstate = "Top";
std::string mttxtcolstate = "#ffffff";
std::string mtcola = "255";
std::string mttxtcola = "255";
std::vector<RenderD7::TObject> buttons = {
{20, 35, 120, 35, "RD7SR", -11, 10},
{20, 85, 120, 35, "Changelog", -27, 9},
{20, 135, 120, 35, "MT_OVL", -19, 10},
{20, 185, 120, 35, "FPS", 6, 10},
{180, 35, 120, 35, "MTSCREEN", -29, 10},
{180, 85, 120, 35, "DSPERR", -13, 10},
{180, 135, 120, 35, "INFO", 2, 10},
{180, 185, 120, 35, "Services", -13, 10}};
public:
RSettings();
void Draw(void) const override;
~RSettings();
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
};
void LoadSettings();
class DSP_NF : public RenderD7::Ovl {
public:
DSP_NF();
void Draw(void) const override;
void Logic() override;
private:
int msgposy = 240;
int delay = 0;
};
int GetRandomInt(int b, int e);
void DrawMetrikOvl();
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
float scaleX = 1.0, float scaleY = 1.0);
void DoNpiIntro();
/// @brief Fade In
/// @param duration Duration in Frames
void FadeIn();
/// @brief Fade Out
/// @param duration Duration in Frames
void FadeOut();
void FadeDisplay();
namespace Error {
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
void DisplayFatalError(std::string toptext, std::string errortext);
} // namespace Error
namespace Init {
Result Main(std::string app_name = "RD7Game");
Result Minimal(std::string app_name = "RD7Game");
Result Reload();
void Graphics();
void NdspFirm();
} // namespace Init
namespace Exit {
void Main();
void Minimal();
void NdspFirm();
void Graphics();
} // namespace Exit
namespace Msg {
void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace Convert {
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
inline bool FloatToBool(float inp) {
if (inp == 1)
return true;
else
return false;
}
} // namespace Convert
struct DirContent {
std::string name;
std::string path;
bool isDir;
};
namespace FS {
bool FileExist(const std::string &path);
}
bool IsNdspInit();
void SetupLog(void);
std::string GetFramerate();
bool MainLoop();
void ExitApp();
void ClearTextBufs(void);
std::string Kbd(int lenght, SwkbdType tp);
void FrameEnd();
void ToggleRD7SR();
bool IsRD7SR();
struct TLBtn {
int x; // Position X
int y; // Position Y
int w; // Button Width
int h; // Button Height
};
struct ScrollList1 {
std::string Text = "";
};
struct ScrollList2 {
float x;
float y;
float w;
float h;
std::string Text = "";
};
/*enum ListType
{
ONE,
TWO
};*/
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
u32 color, u32 txtcolor);
bool touchTObj(touchPosition touch, RenderD7::TObject button);
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
struct Checkbox {
float x, y, s;
bool is_chexked = false;
u32 outcol, incol, chcol;
};
void DrawCheckbox(Checkbox box);
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent,
const std::vector<std::string> &extensions);
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
} // namespace RenderD7