bannertool/source/3ds/cwav.h

54 lines
1.0 KiB
C

#ifndef __CWAV_H__
#define __CWAV_H__
#include "../types.h"
#include "../wav.h"
typedef struct {
char magic[4] = {'C', 'W', 'A', 'V'};
u16 endianess = 0xFEFF;
u16 structLength = 0x40;
u32 unknown0 = 0;
u32 fileSize;
u32 numChunks = 2;
u32 infoChunkFlags = 0x7000;
u32 infoChunkOffset;
u32 infoChunkLength;
u32 dataChunkFlags = 0x7000;
u32 dataChunkOffset;
u32 dataChunkLength;
u8 reserved[0x14] = {0};
} Header;
typedef struct {
char magic[4] = {'I', 'N', 'F', 'O'};
u32 length = 0xC0;
u32 type;
u32 sampleRate;
u32 unknown1 = 0;
u32 totalSamples;
u32 unknown2 = 0;
u32 totalChannels;
} InfoHeader;
typedef struct {
char magic[4] = {'D', 'A', 'T', 'A'};
u32 length;
} DataHeader;
typedef struct {
u32 flags = 0x7100;
u32 offset;
} ChannelDataPointer;
typedef struct {
u32 flags = 0x1F00;
u32 offset;
u32 unknown3 = 0;
u32 unknown4 = 0;
u32 padding = 0;
} ChannelData;
u8* build_cwav(WAV wav, u32* size);
#endif