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<a href="lightenv_8c.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include &quot;<a class="code" href="internal_8h.html">internal.h</a>&quot;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_LightEnvMtlBlend(C3D_LightEnv* env)</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>{</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> C3D_Material* mtl = &amp;env-&gt;material;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> u32 color = 0;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> <span class="keywordflow">for</span> (i = 0; i &lt; 3; i ++)</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> {</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keywordtype">int</span> v = 255*(mtl-&gt;emission[i] + mtl-&gt;ambient[i]*env-&gt;ambient[i]);</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keywordflow">if</span> (v &lt; 0) v = 0;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (v &gt; 255) v = 255;</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> color |= v &lt;&lt; (i*10);</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> }</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> env-&gt;conf.ambient = color;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_LightLutUpload(u32 config, C3D_LightLut* lut)</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>{</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> GPUCMD_AddWrite(GPUREG_LIGHTING_LUT_INDEX, config);</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordflow">for</span> (i = 0; i &lt; 256; i += 8)</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> GPUCMD_AddWrites(GPUREG_LIGHTING_LUT_DATA0, &amp;lut-&gt;data[i], 8);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>}</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_LightEnvSelectLayer(C3D_LightEnv* env)</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>{</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">static</span> <span class="keyword">const</span> u8 layer_enabled[] =</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> {</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> BIT(GPU_LUT_D0) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_SP) | BIT(GPU_LUT_DA),</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> BIT(GPU_LUT_FR) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_SP) | BIT(GPU_LUT_DA),</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> BIT(GPU_LUT_D0) | BIT(GPU_LUT_D1) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_DA),</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> BIT(GPU_LUT_D0) | BIT(GPU_LUT_D1) | BIT(GPU_LUT_FR) | BIT(GPU_LUT_DA),</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> 0xFF &amp;~ BIT(GPU_LUT_FR),</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> 0xFF &amp;~ BIT(GPU_LUT_D1),</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> 0xFF &amp;~ (BIT(GPU_LUT_RB) | BIT(GPU_LUT_RG)),</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> };</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> u32 reg = ~env-&gt;conf.config[1];</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordflow">if</span> (reg &amp; (0xFF&lt;&lt; 8)) reg |= GPU_LC1_LUTBIT(GPU_LUT_SP);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">if</span> (reg &amp; (0xFF&lt;&lt;24)) reg |= GPU_LC1_LUTBIT(GPU_LUT_DA);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> reg = (reg &gt;&gt; 16) &amp; 0xFF;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">int</span> i = 7;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordflow">if</span> (!(env-&gt;flags &amp; C3DF_LightEnv_IsCP_Any))</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">for</span> (i = 0; i &lt; 7; i ++)</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keywordflow">if</span> ((layer_enabled[i] &amp; reg) == reg) <span class="comment">// Check if the layer supports all LUTs we need</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> env-&gt;conf.config[0] = (env-&gt;conf.config[0] &amp;~ (0xF&lt;&lt;4)) | (GPU_LIGHT_ENV_LAYER_CONFIG(i)&lt;&lt;4);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span>}</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a50cc612d98a9fd5823ed865fd15a5713"> 52</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a50cc612d98a9fd5823ed865fd15a5713">C3Di_LightEnvUpdate</a>(C3D_LightEnv* env)</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span>{</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> C3D_LightEnvConf* conf = &amp;env-&gt;conf;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keywordflow">if</span> (env-&gt;flags &amp; C3DF_LightEnv_LCDirty)</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> {</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> conf-&gt;numLights = 0;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> conf-&gt;permutation = 0;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keywordflow">for</span> (i = 0; i &lt; 8; i ++)</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> {</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> C3D_Light* light = env-&gt;lights[i];</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">if</span> (!light) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordflow">if</span> (!(light-&gt;flags &amp; C3DF_Light_Enabled)) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> conf-&gt;permutation |= GPU_LIGHTPERM(conf-&gt;numLights++, i);</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> }</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">if</span> (conf-&gt;numLights &gt; 0) conf-&gt;numLights --;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> env-&gt;flags &amp;= ~C3DF_LightEnv_LCDirty;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> }</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordflow">if</span> (env-&gt;flags &amp; C3DF_LightEnv_MtlDirty)</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> {</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> C3Di_LightEnvMtlBlend(env);</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> env-&gt;flags &amp;= ~C3DF_LightEnv_MtlDirty;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordflow">if</span> (env-&gt;flags &amp; C3DF_LightEnv_Dirty)</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> {</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> C3Di_LightEnvSelectLayer(env);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> GPUCMD_AddWrite(GPUREG_LIGHTING_AMBIENT, conf-&gt;ambient);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> GPUCMD_AddIncrementalWrites(GPUREG_LIGHTING_NUM_LIGHTS, (u32*)&amp;conf-&gt;numLights, 3);</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> GPUCMD_AddIncrementalWrites(GPUREG_LIGHTING_LUTINPUT_ABS, (u32*)&amp;conf-&gt;lutInput, 3);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> GPUCMD_AddWrite(GPUREG_LIGHTING_LIGHT_PERMUTATION, conf-&gt;permutation);</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> env-&gt;flags &amp;= ~C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> }</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordflow">if</span> (env-&gt;flags &amp; C3DF_LightEnv_LutDirtyAll)</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> {</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordflow">for</span> (i = 0; i &lt; 6; i ++)</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> {</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keyword">static</span> <span class="keyword">const</span> u8 lutIds[] = { 0, 1, 3, 4, 5, 6 };</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordflow">if</span> (!(env-&gt;flags &amp; C3DF_LightEnv_LutDirty(i))) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_COMMON, (u32)lutIds[i], 0), env-&gt;luts[i]);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> }</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> env-&gt;flags &amp;= ~C3DF_LightEnv_LutDirtyAll;</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> }</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordflow">for</span> (i = 0; i &lt; 8; i ++)</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> {</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> C3D_Light* light = env-&gt;lights[i];</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordflow">if</span> (!light) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="keywordflow">if</span> (light-&gt;flags &amp; C3DF_Light_MatDirty)</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> {</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <a class="code hl_function" href="internal_8h.html#a5e20dd6f18115396537df0713e22a0b4">C3Di_LightMtlBlend</a>(light);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> light-&gt;flags &amp;= ~C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> }</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordflow">if</span> (light-&gt;flags &amp; C3DF_Light_Dirty)</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> {</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> GPUCMD_AddIncrementalWrites(GPUREG_LIGHT0_SPECULAR0 + i*0x10, (u32*)&amp;light-&gt;conf, 12);</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> light-&gt;flags &amp;= ~C3DF_Light_Dirty;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> }</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordflow">if</span> (light-&gt;flags &amp; C3DF_Light_SPDirty)</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> {</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_SP, i, 0), light-&gt;lut_SP);</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> light-&gt;flags &amp;= ~C3DF_Light_SPDirty;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> }</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="keywordflow">if</span> (light-&gt;flags &amp; C3DF_Light_DADirty)</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> {</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_DA, i, 0), light-&gt;lut_DA);</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> light-&gt;flags &amp;= ~C3DF_Light_DADirty;</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> }</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> }</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span>}</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a2ce7e3f5086a67f3465a3486715e0d71"> 134</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a2ce7e3f5086a67f3465a3486715e0d71">C3Di_LightEnvDirty</a>(C3D_LightEnv* env)</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span>{</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="keywordflow">for</span> (i = 0; i &lt; 6; i ++)</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="keywordflow">if</span> (env-&gt;luts[i])</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> env-&gt;flags |= C3DF_LightEnv_LutDirty(i);</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> <span class="keywordflow">for</span> (i = 0; i &lt; 8; i ++)</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> {</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> C3D_Light* light = env-&gt;lights[i];</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="keywordflow">if</span> (!light) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keywordflow">if</span> (light-&gt;lut_SP)</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> light-&gt;flags |= C3DF_Light_SPDirty;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <span class="keywordflow">if</span> (light-&gt;lut_DA)</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> light-&gt;flags |= C3DF_Light_DADirty;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> }</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span>}</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"><a class="line" href="lightenv_8c.html#ac3677edb222d956e07724ebb1d012ae0"> 154</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#ac3677edb222d956e07724ebb1d012ae0">C3D_LightEnvInit</a>(C3D_LightEnv* env)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span>{</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> memset(env, 0, <span class="keyword">sizeof</span>(*env));</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> env-&gt;flags = C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> env-&gt;ambient[0] = env-&gt;ambient[1] = env-&gt;ambient[2] = 1.0f;</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> env-&gt;conf.config[0] = (4&lt;&lt;8) | BIT(27) | BIT(31);</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> env-&gt;conf.config[1] = ~0;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> env-&gt;conf.lutInput.select = GPU_LIGHTLUTINPUT(GPU_LUT_SP, GPU_LUTINPUT_SP);</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> env-&gt;conf.lutInput.abs = 0x2222222;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span>}</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a44cb318d8b5b651e26a14c5be1840735"> 165</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a44cb318d8b5b651e26a14c5be1840735">C3D_LightEnvBind</a>(C3D_LightEnv* env)</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span>{</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> <a class="code hl_struct" href="struct_c3_d___context.html">C3D_Context</a>* ctx = C3Di_GetContext();</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> </div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="keywordflow">if</span> (!(ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a060c9eda900637b676805b72e16ad4ee">flags</a> &amp; <a class="code hl_enumvalue" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba550917fdd0380732d3822b7b86125b5b">C3DiF_Active</a>))</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> </div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <span class="keywordflow">if</span> (ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#ae47862d7586b1444612d04723f82d9a5">lightEnv</a> == env)</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> </div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a060c9eda900637b676805b72e16ad4ee">flags</a> |= <a class="code hl_enumvalue" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baa3ad35da9c183b05faad59af8b12a59d">C3DiF_LightEnv</a>;</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#ae47862d7586b1444612d04723f82d9a5">lightEnv</a> = env;</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span>}</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a0a43b71cc4d3aac3aef86ebe4458bf2b"> 179</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a0a43b71cc4d3aac3aef86ebe4458bf2b">C3D_LightEnvMaterial</a>(C3D_LightEnv* env, <span class="keyword">const</span> C3D_Material* mtl)</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span>{</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> memcpy(&amp;env-&gt;material, mtl, <span class="keyword">sizeof</span>(*mtl));</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> env-&gt;flags |= C3DF_LightEnv_MtlDirty;</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> <span class="keywordflow">for</span> (i = 0; i &lt; 8; i ++)</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> {</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> C3D_Light* light = env-&gt;lights[i];</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordflow">if</span> (light) light-&gt;flags |= C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> }</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span>}</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a40c904da1d7382b1184351d389c50819"> 191</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a40c904da1d7382b1184351d389c50819">C3D_LightEnvAmbient</a>(C3D_LightEnv* env, <span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b)</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span>{</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> env-&gt;ambient[0] = b;</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> env-&gt;ambient[1] = g;</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> env-&gt;ambient[2] = r;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> env-&gt;flags |= C3DF_LightEnv_MtlDirty;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span>}</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a2b328f2b54b9f0a0baa50684e7826982"> 199</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a2b328f2b54b9f0a0baa50684e7826982">C3D_LightEnvLut</a>(C3D_LightEnv* env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, <span class="keywordtype">bool</span> negative, C3D_LightLut* lut)</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span>{</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> <span class="keyword">static</span> <span class="keyword">const</span> s8 ids[] = { 0, 1, -1, 2, 3, 4, 5, -1 };</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <span class="keywordtype">int</span> <span class="keywordtype">id</span> = ids[lutId];</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> <span class="keywordflow">if</span> (<span class="keywordtype">id</span> &gt;= 0)</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> {</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> env-&gt;luts[id] = lut;</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> <span class="keywordflow">if</span> (lut)</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> {</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> env-&gt;conf.config[1] &amp;= ~GPU_LC1_LUTBIT(lutId);</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> env-&gt;flags |= C3DF_LightEnv_LutDirty(<span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> } <span class="keywordflow">else</span></div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> {</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> env-&gt;conf.config[1] |= GPU_LC1_LUTBIT(lutId);</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> env-&gt;luts[id] = NULL;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> }</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> }</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> </div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> env-&gt;conf.lutInput.select &amp;= ~GPU_LIGHTLUTINPUT(lutId, 0xF);</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> env-&gt;conf.lutInput.select |= GPU_LIGHTLUTINPUT(lutId, input);</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> </div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> u32 absbit = 1 &lt;&lt; (lutId*4 + 1);</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> env-&gt;conf.lutInput.abs &amp;= ~absbit;</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <span class="keywordflow">if</span> (negative)</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> env-&gt;conf.lutInput.abs |= absbit;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> </div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <span class="keywordflow">if</span> (input == GPU_LUTINPUT_CP)</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> env-&gt;flags |= C3DF_LightEnv_IsCP(lutId);</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> env-&gt;flags &amp;= ~C3DF_LightEnv_IsCP(lutId);</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span>}</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> </div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a5fbad59caab6411e54d5f594fb34368d"> 232</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a5fbad59caab6411e54d5f594fb34368d">C3D_LightEnvFresnel</a>(C3D_LightEnv* env, GPU_FRESNELSEL selector)</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span>{</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> env-&gt;conf.config[0] &amp;= ~(3&lt;&lt;2);</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> env-&gt;conf.config[0] |= (selector&amp;3)&lt;&lt;2;</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span>}</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> </div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a3faa896a0a592846e364eefeb08cec30"> 239</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a3faa896a0a592846e364eefeb08cec30">C3D_LightEnvBumpMode</a>(C3D_LightEnv* env, GPU_BUMPMODE mode)</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span>{</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> env-&gt;conf.config[0] &amp;= ~(3&lt;&lt;28);</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> env-&gt;conf.config[0] |= (mode&amp;3)&lt;&lt;28;</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span>}</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a32fe1de44d5e2b131f582edce96953b5"> 246</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a32fe1de44d5e2b131f582edce96953b5">C3D_LightEnvBumpSel</a>(C3D_LightEnv* env, <span class="keywordtype">int</span> texUnit)</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span>{</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> env-&gt;conf.config[0] &amp;= ~(3&lt;&lt;22);</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> env-&gt;conf.config[0] |= (texUnit&amp;3)&lt;&lt;22;</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span>}</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> </div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"><a class="line" href="lightenv_8c.html#a620aaa0aecdb77ee9e1c4488acf747b4"> 253</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#a620aaa0aecdb77ee9e1c4488acf747b4">C3D_LightEnvShadowMode</a>(C3D_LightEnv* env, u32 mode)</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span>{</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> mode &amp;= 0xF&lt;&lt;16;</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> <span class="keywordflow">if</span> (mode &amp; (GPU_SHADOW_PRIMARY | GPU_SHADOW_SECONDARY | GPU_SHADOW_ALPHA))</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> mode |= BIT(0);</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> env-&gt;conf.config[0] &amp;= ~((0xF&lt;&lt;16) | BIT(0));</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> env-&gt;conf.config[0] |= mode;</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span>}</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> </div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"><a class="line" href="lightenv_8c.html#ab581d4efd60b1458e8525f90e02d3592"> 263</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#ab581d4efd60b1458e8525f90e02d3592">C3D_LightEnvShadowSel</a>(C3D_LightEnv* env, <span class="keywordtype">int</span> texUnit)</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span>{</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> env-&gt;conf.config[0] &amp;= ~(3&lt;&lt;24);</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> env-&gt;conf.config[0] |= (texUnit&amp;3)&lt;&lt;24;</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span>}</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"><a class="line" href="lightenv_8c.html#ae22e5854b3a4cc59529928b0d3c07d66"> 270</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="lightenv_8c.html#ae22e5854b3a4cc59529928b0d3c07d66">C3D_LightEnvClampHighlights</a>(C3D_LightEnv* env, <span class="keywordtype">bool</span> clamp)</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span>{</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> <span class="keywordflow">if</span> (clamp)</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> env-&gt;conf.config[0] |= BIT(27);</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> env-&gt;conf.config[0] &amp;= ~BIT(27);</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span>}</div>
<div class="ttc" id="ainternal_8h_html"><div class="ttname"><a href="internal_8h.html">internal.h</a></div></div>
<div class="ttc" id="ainternal_8h_html_a06fc87d81c62e9abb8790b6e5713c55ba550917fdd0380732d3822b7b86125b5b"><div class="ttname"><a href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba550917fdd0380732d3822b7b86125b5b">C3DiF_Active</a></div><div class="ttdeci">@ C3DiF_Active</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00075">internal.h:75</a></div></div>
<div class="ttc" id="ainternal_8h_html_a06fc87d81c62e9abb8790b6e5713c55baa3ad35da9c183b05faad59af8b12a59d"><div class="ttname"><a href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baa3ad35da9c183b05faad59af8b12a59d">C3DiF_LightEnv</a></div><div class="ttdeci">@ C3DiF_LightEnv</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00085">internal.h:85</a></div></div>
<div class="ttc" id="ainternal_8h_html_a5e20dd6f18115396537df0713e22a0b4"><div class="ttname"><a href="internal_8h.html#a5e20dd6f18115396537df0713e22a0b4">C3Di_LightMtlBlend</a></div><div class="ttdeci">void C3Di_LightMtlBlend(C3D_Light *light)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00003">light.c:3</a></div></div>
<div class="ttc" id="alightenv_8c_html_a0a43b71cc4d3aac3aef86ebe4458bf2b"><div class="ttname"><a href="lightenv_8c.html#a0a43b71cc4d3aac3aef86ebe4458bf2b">C3D_LightEnvMaterial</a></div><div class="ttdeci">void C3D_LightEnvMaterial(C3D_LightEnv *env, const C3D_Material *mtl)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00179">lightenv.c:179</a></div></div>
<div class="ttc" id="alightenv_8c_html_a2b328f2b54b9f0a0baa50684e7826982"><div class="ttname"><a href="lightenv_8c.html#a2b328f2b54b9f0a0baa50684e7826982">C3D_LightEnvLut</a></div><div class="ttdeci">void C3D_LightEnvLut(C3D_LightEnv *env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, bool negative, C3D_LightLut *lut)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00199">lightenv.c:199</a></div></div>
<div class="ttc" id="alightenv_8c_html_a2ce7e3f5086a67f3465a3486715e0d71"><div class="ttname"><a href="lightenv_8c.html#a2ce7e3f5086a67f3465a3486715e0d71">C3Di_LightEnvDirty</a></div><div class="ttdeci">void C3Di_LightEnvDirty(C3D_LightEnv *env)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00134">lightenv.c:134</a></div></div>
<div class="ttc" id="alightenv_8c_html_a32fe1de44d5e2b131f582edce96953b5"><div class="ttname"><a href="lightenv_8c.html#a32fe1de44d5e2b131f582edce96953b5">C3D_LightEnvBumpSel</a></div><div class="ttdeci">void C3D_LightEnvBumpSel(C3D_LightEnv *env, int texUnit)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00246">lightenv.c:246</a></div></div>
<div class="ttc" id="alightenv_8c_html_a3faa896a0a592846e364eefeb08cec30"><div class="ttname"><a href="lightenv_8c.html#a3faa896a0a592846e364eefeb08cec30">C3D_LightEnvBumpMode</a></div><div class="ttdeci">void C3D_LightEnvBumpMode(C3D_LightEnv *env, GPU_BUMPMODE mode)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00239">lightenv.c:239</a></div></div>
<div class="ttc" id="alightenv_8c_html_a40c904da1d7382b1184351d389c50819"><div class="ttname"><a href="lightenv_8c.html#a40c904da1d7382b1184351d389c50819">C3D_LightEnvAmbient</a></div><div class="ttdeci">void C3D_LightEnvAmbient(C3D_LightEnv *env, float r, float g, float b)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00191">lightenv.c:191</a></div></div>
<div class="ttc" id="alightenv_8c_html_a44cb318d8b5b651e26a14c5be1840735"><div class="ttname"><a href="lightenv_8c.html#a44cb318d8b5b651e26a14c5be1840735">C3D_LightEnvBind</a></div><div class="ttdeci">void C3D_LightEnvBind(C3D_LightEnv *env)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00165">lightenv.c:165</a></div></div>
<div class="ttc" id="alightenv_8c_html_a50cc612d98a9fd5823ed865fd15a5713"><div class="ttname"><a href="lightenv_8c.html#a50cc612d98a9fd5823ed865fd15a5713">C3Di_LightEnvUpdate</a></div><div class="ttdeci">void C3Di_LightEnvUpdate(C3D_LightEnv *env)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00052">lightenv.c:52</a></div></div>
<div class="ttc" id="alightenv_8c_html_a5fbad59caab6411e54d5f594fb34368d"><div class="ttname"><a href="lightenv_8c.html#a5fbad59caab6411e54d5f594fb34368d">C3D_LightEnvFresnel</a></div><div class="ttdeci">void C3D_LightEnvFresnel(C3D_LightEnv *env, GPU_FRESNELSEL selector)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00232">lightenv.c:232</a></div></div>
<div class="ttc" id="alightenv_8c_html_a620aaa0aecdb77ee9e1c4488acf747b4"><div class="ttname"><a href="lightenv_8c.html#a620aaa0aecdb77ee9e1c4488acf747b4">C3D_LightEnvShadowMode</a></div><div class="ttdeci">void C3D_LightEnvShadowMode(C3D_LightEnv *env, u32 mode)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00253">lightenv.c:253</a></div></div>
<div class="ttc" id="alightenv_8c_html_ab581d4efd60b1458e8525f90e02d3592"><div class="ttname"><a href="lightenv_8c.html#ab581d4efd60b1458e8525f90e02d3592">C3D_LightEnvShadowSel</a></div><div class="ttdeci">void C3D_LightEnvShadowSel(C3D_LightEnv *env, int texUnit)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00263">lightenv.c:263</a></div></div>
<div class="ttc" id="alightenv_8c_html_ac3677edb222d956e07724ebb1d012ae0"><div class="ttname"><a href="lightenv_8c.html#ac3677edb222d956e07724ebb1d012ae0">C3D_LightEnvInit</a></div><div class="ttdeci">void C3D_LightEnvInit(C3D_LightEnv *env)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00154">lightenv.c:154</a></div></div>
<div class="ttc" id="alightenv_8c_html_ae22e5854b3a4cc59529928b0d3c07d66"><div class="ttname"><a href="lightenv_8c.html#ae22e5854b3a4cc59529928b0d3c07d66">C3D_LightEnvClampHighlights</a></div><div class="ttdeci">void C3D_LightEnvClampHighlights(C3D_LightEnv *env, bool clamp)</div><div class="ttdef"><b>Definition:</b> <a href="lightenv_8c_source.html#l00270">lightenv.c:270</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html"><div class="ttname"><a href="struct_c3_d___context.html">C3D_Context</a></div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00031">internal.h:32</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html_a060c9eda900637b676805b72e16ad4ee"><div class="ttname"><a href="struct_c3_d___context.html#a060c9eda900637b676805b72e16ad4ee">C3D_Context::flags</a></div><div class="ttdeci">u32 flags</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00038">internal.h:38</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html_ae47862d7586b1444612d04723f82d9a5"><div class="ttname"><a href="struct_c3_d___context.html#ae47862d7586b1444612d04723f82d9a5">C3D_Context::lightEnv</a></div><div class="ttdeci">C3D_LightEnv * lightEnv</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00044">internal.h:44</a></div></div>
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