3static void C3Di_LightEnvMtlBlend(C3D_LightEnv* env)
6 C3D_Material* mtl = &env->material;
8 for (i = 0; i < 3; i ++)
10 int v = 255*(mtl->emission[i] + mtl->ambient[i]*env->ambient[i]);
12 else if (v > 255) v = 255;
15 env->conf.ambient = color;
18static void C3Di_LightLutUpload(u32 config, C3D_LightLut* lut)
21 GPUCMD_AddWrite(GPUREG_LIGHTING_LUT_INDEX, config);
22 for (i = 0; i < 256; i += 8)
23 GPUCMD_AddWrites(GPUREG_LIGHTING_LUT_DATA0, &lut->data[i], 8);
26static void C3Di_LightEnvSelectLayer(C3D_LightEnv* env)
28 static const u8 layer_enabled[] =
30 BIT(GPU_LUT_D0) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_SP) | BIT(GPU_LUT_DA),
31 BIT(GPU_LUT_FR) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_SP) | BIT(GPU_LUT_DA),
32 BIT(GPU_LUT_D0) | BIT(GPU_LUT_D1) | BIT(GPU_LUT_RR) | BIT(GPU_LUT_DA),
33 BIT(GPU_LUT_D0) | BIT(GPU_LUT_D1) | BIT(GPU_LUT_FR) | BIT(GPU_LUT_DA),
34 0xFF &~ BIT(GPU_LUT_FR),
35 0xFF &~ BIT(GPU_LUT_D1),
36 0xFF &~ (BIT(GPU_LUT_RB) | BIT(GPU_LUT_RG)),
39 u32 reg = ~env->conf.config[1];
40 if (reg & (0xFF<< 8)) reg |= GPU_LC1_LUTBIT(GPU_LUT_SP);
41 if (reg & (0xFF<<24)) reg |= GPU_LC1_LUTBIT(GPU_LUT_DA);
42 reg = (reg >> 16) & 0xFF;
45 if (!(env->flags & C3DF_LightEnv_IsCP_Any))
46 for (i = 0; i < 7; i ++)
47 if ((layer_enabled[i] & reg) == reg)
49 env->conf.config[0] = (env->conf.config[0] &~ (0xF<<4)) | (GPU_LIGHT_ENV_LAYER_CONFIG(i)<<4);
55 C3D_LightEnvConf* conf = &env->conf;
57 if (env->flags & C3DF_LightEnv_LCDirty)
60 conf->permutation = 0;
61 for (i = 0; i < 8; i ++)
63 C3D_Light* light = env->lights[i];
65 if (!(light->flags & C3DF_Light_Enabled))
continue;
66 conf->permutation |= GPU_LIGHTPERM(conf->numLights++, i);
68 if (conf->numLights > 0) conf->numLights --;
69 env->flags &= ~C3DF_LightEnv_LCDirty;
70 env->flags |= C3DF_LightEnv_Dirty;
73 if (env->flags & C3DF_LightEnv_MtlDirty)
75 C3Di_LightEnvMtlBlend(env);
76 env->flags &= ~C3DF_LightEnv_MtlDirty;
77 env->flags |= C3DF_LightEnv_Dirty;
80 if (env->flags & C3DF_LightEnv_Dirty)
82 C3Di_LightEnvSelectLayer(env);
83 GPUCMD_AddWrite(GPUREG_LIGHTING_AMBIENT, conf->ambient);
84 GPUCMD_AddIncrementalWrites(GPUREG_LIGHTING_NUM_LIGHTS, (u32*)&conf->numLights, 3);
85 GPUCMD_AddIncrementalWrites(GPUREG_LIGHTING_LUTINPUT_ABS, (u32*)&conf->lutInput, 3);
86 GPUCMD_AddWrite(GPUREG_LIGHTING_LIGHT_PERMUTATION, conf->permutation);
87 env->flags &= ~C3DF_LightEnv_Dirty;
90 if (env->flags & C3DF_LightEnv_LutDirtyAll)
92 for (i = 0; i < 6; i ++)
94 static const u8 lutIds[] = { 0, 1, 3, 4, 5, 6 };
95 if (!(env->flags & C3DF_LightEnv_LutDirty(i)))
continue;
96 C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_COMMON, (u32)lutIds[i], 0), env->luts[i]);
99 env->flags &= ~C3DF_LightEnv_LutDirtyAll;
102 for (i = 0; i < 8; i ++)
104 C3D_Light* light = env->lights[i];
105 if (!light)
continue;
107 if (light->flags & C3DF_Light_MatDirty)
110 light->flags &= ~C3DF_Light_MatDirty;
111 light->flags |= C3DF_Light_Dirty;
114 if (light->flags & C3DF_Light_Dirty)
116 GPUCMD_AddIncrementalWrites(GPUREG_LIGHT0_SPECULAR0 + i*0x10, (u32*)&light->conf, 12);
117 light->flags &= ~C3DF_Light_Dirty;
120 if (light->flags & C3DF_Light_SPDirty)
122 C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_SP, i, 0), light->lut_SP);
123 light->flags &= ~C3DF_Light_SPDirty;
126 if (light->flags & C3DF_Light_DADirty)
128 C3Di_LightLutUpload(GPU_LIGHTLUTIDX(GPU_LUTSELECT_DA, i, 0), light->lut_DA);
129 light->flags &= ~C3DF_Light_DADirty;
136 env->flags |= C3DF_LightEnv_Dirty;
138 for (i = 0; i < 6; i ++)
140 env->flags |= C3DF_LightEnv_LutDirty(i);
141 for (i = 0; i < 8; i ++)
143 C3D_Light* light = env->lights[i];
144 if (!light)
continue;
146 light->flags |= C3DF_Light_Dirty;
148 light->flags |= C3DF_Light_SPDirty;
150 light->flags |= C3DF_Light_DADirty;
156 memset(env, 0,
sizeof(*env));
157 env->flags = C3DF_LightEnv_Dirty;
158 env->ambient[0] = env->ambient[1] = env->ambient[2] = 1.0f;
159 env->conf.config[0] = (4<<8) | BIT(27) | BIT(31);
160 env->conf.config[1] = ~0;
161 env->conf.lutInput.select = GPU_LIGHTLUTINPUT(GPU_LUT_SP, GPU_LUTINPUT_SP);
162 env->conf.lutInput.abs = 0x2222222;
182 memcpy(&env->material, mtl,
sizeof(*mtl));
183 env->flags |= C3DF_LightEnv_MtlDirty;
184 for (i = 0; i < 8; i ++)
186 C3D_Light* light = env->lights[i];
187 if (light) light->flags |= C3DF_Light_MatDirty;
196 env->flags |= C3DF_LightEnv_MtlDirty;
199void C3D_LightEnvLut(C3D_LightEnv* env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input,
bool negative, C3D_LightLut* lut)
201 static const s8 ids[] = { 0, 1, -1, 2, 3, 4, 5, -1 };
208 env->conf.config[1] &= ~GPU_LC1_LUTBIT(lutId);
209 env->flags |= C3DF_LightEnv_LutDirty(
id);
212 env->conf.config[1] |= GPU_LC1_LUTBIT(lutId);
213 env->luts[id] = NULL;
217 env->conf.lutInput.select &= ~GPU_LIGHTLUTINPUT(lutId, 0xF);
218 env->conf.lutInput.select |= GPU_LIGHTLUTINPUT(lutId, input);
220 u32 absbit = 1 << (lutId*4 + 1);
221 env->conf.lutInput.abs &= ~absbit;
223 env->conf.lutInput.abs |= absbit;
225 env->flags |= C3DF_LightEnv_Dirty;
226 if (input == GPU_LUTINPUT_CP)
227 env->flags |= C3DF_LightEnv_IsCP(lutId);
229 env->flags &= ~C3DF_LightEnv_IsCP(lutId);
234 env->conf.config[0] &= ~(3<<2);
235 env->conf.config[0] |= (selector&3)<<2;
236 env->flags |= C3DF_LightEnv_Dirty;
241 env->conf.config[0] &= ~(3<<28);
242 env->conf.config[0] |= (mode&3)<<28;
243 env->flags |= C3DF_LightEnv_Dirty;
248 env->conf.config[0] &= ~(3<<22);
249 env->conf.config[0] |= (texUnit&3)<<22;
250 env->flags |= C3DF_LightEnv_Dirty;
256 if (mode & (GPU_SHADOW_PRIMARY | GPU_SHADOW_SECONDARY | GPU_SHADOW_ALPHA))
258 env->conf.config[0] &= ~((0xF<<16) | BIT(0));
259 env->conf.config[0] |= mode;
260 env->flags |= C3DF_LightEnv_Dirty;
265 env->conf.config[0] &= ~(3<<24);
266 env->conf.config[0] |= (texUnit&3)<<24;
267 env->flags |= C3DF_LightEnv_Dirty;
273 env->conf.config[0] |= BIT(27);
275 env->conf.config[0] &= ~BIT(27);
276 env->flags |= C3DF_LightEnv_Dirty;
void C3Di_LightMtlBlend(C3D_Light *light)
void C3D_LightEnvMaterial(C3D_LightEnv *env, const C3D_Material *mtl)
void C3D_LightEnvLut(C3D_LightEnv *env, GPU_LIGHTLUTID lutId, GPU_LIGHTLUTINPUT input, bool negative, C3D_LightLut *lut)
void C3Di_LightEnvDirty(C3D_LightEnv *env)
void C3D_LightEnvBumpSel(C3D_LightEnv *env, int texUnit)
void C3D_LightEnvBumpMode(C3D_LightEnv *env, GPU_BUMPMODE mode)
void C3D_LightEnvAmbient(C3D_LightEnv *env, float r, float g, float b)
void C3D_LightEnvBind(C3D_LightEnv *env)
void C3Di_LightEnvUpdate(C3D_LightEnv *env)
void C3D_LightEnvFresnel(C3D_LightEnv *env, GPU_FRESNELSEL selector)
void C3D_LightEnvShadowMode(C3D_LightEnv *env, u32 mode)
void C3D_LightEnvShadowSel(C3D_LightEnv *env, int texUnit)
void C3D_LightEnvInit(C3D_LightEnv *env)
void C3D_LightEnvClampHighlights(C3D_LightEnv *env, bool clamp)