Fix minor error in uniforms.c
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@ -105,7 +105,8 @@ void C3Di_LoadShaderUniforms(shaderInstance_s* si)
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C3D_BoolUnifs[type] |= si->boolUniforms;
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C3D_BoolUnifs[type] |= si->boolUniforms;
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}
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}
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C3D_BoolUnifs[type] &= ~BIT(15);
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if (type == GPU_GEOMETRY_SHADER)
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C3D_BoolUnifs[type] &= ~BIT(15);
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C3D_BoolUnifsDirty[type] = true;
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C3D_BoolUnifsDirty[type] = true;
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if (si->intUniformMask)
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if (si->intUniformMask)
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