fincs
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447c5b05bb
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
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0922a64ed3
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
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a0345263df
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Fragment lighting fixed (!)
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2015-09-15 17:50:11 +02:00 |
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133d10c629
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Some corrections, fragment lighting still not working
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2015-09-14 17:00:58 +02:00 |
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53cf76feac
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Begin implementing fragment lighting functionality
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2015-09-13 23:27:38 +02:00 |
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b2584cb71a
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
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f7d344843e
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Simply uniform set code in example
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2015-09-09 17:21:40 +02:00 |
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60df9ed7d6
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Add textured_cube example (a ported libctru example)
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2015-09-09 01:14:20 +02:00 |
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a36f5c49d2
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Update GPU register names
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2015-09-07 19:31:48 +02:00 |
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f640360108
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |
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3e42b1a9a4
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Adapt to the great-refactor libctru branch
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2015-09-06 22:08:28 +02:00 |
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a8ce19c3b5
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Updates for latest libctru and picasso
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2015-08-23 18:54:44 +02:00 |
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6243cc830d
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Textures: micro-optimization
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2015-07-23 22:22:28 +02:00 |
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21452fe6ee
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Fix some broken 3D math
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2015-07-23 22:21:49 +02:00 |
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d4971ddca5
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Use APT hooks to restore GPU state when returning from homemenu
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2015-06-27 19:17:50 +02:00 |
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153f01e741
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Add Render Buffer API + Viewport/Scissor + Update Example
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2015-03-07 23:41:32 +01:00 |
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87d4751a87
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C3D_DepthRange() -> C3D_DepthMap()
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2015-03-07 17:02:38 +01:00 |
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a53124d98c
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Add support for geoshader uniforms
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2015-03-05 23:05:14 +01:00 |
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57c98d4291
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Add simple example
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2015-03-05 18:31:10 +01:00 |
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2863ed36c1
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Whoops
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2015-03-05 18:20:39 +01:00 |
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009afa6ef5
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Adapt to new GPU register write style
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2015-03-05 17:56:33 +01:00 |
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cd57cf8d3f
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Update for latest dkA & gpu_revamp
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2015-03-04 11:12:22 +01:00 |
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fincs
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e7d0632224
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Initial commit
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2014-12-20 21:34:19 +01:00 |
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