fincs
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184fad0623
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Add C3D_GetCmdBufUsage
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2016-01-19 22:32:55 +01:00 |
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fincs
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39a71a5fbf
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Implement render queue system
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2016-01-05 17:30:05 +01:00 |
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fincs
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959f250f4e
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Add C3D_BoolUnifSet, correct int/bool uniform IDs
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2015-12-05 14:23:54 +01:00 |
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fincs
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c188bcf5df
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Add C3D_VideoSync()
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2015-11-28 16:41:20 +01:00 |
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fincs
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ae4d9aba93
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Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices
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2015-11-28 16:25:23 +01:00 |
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fincs
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4814f804c6
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Add missing fragment lighting functionality
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2015-11-28 15:56:20 +01:00 |
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fincs
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912e9b152c
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Refactor renderbuffer code to create and use texture objects
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2015-11-28 15:53:06 +01:00 |
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fincs
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209de933de
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Add C3D_TexInitVRAM
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2015-11-28 15:51:07 +01:00 |
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fincs
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1fec391865
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Correct C3D_SetScissor
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2015-11-26 23:54:06 +01:00 |
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fincs
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cd39c3b8d1
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Improve and correct support for light distance attenuation
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2015-11-26 12:28:09 +01:00 |
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fincs
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497a4ff9b7
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Add C3D_ColorLogicOp and C3D_FragOpMode
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2015-11-25 22:02:16 +01:00 |
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fincs
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8992e6fd18
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Actually implement fixed vertex attribute support
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2015-11-22 17:47:33 +01:00 |
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fincs
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d93987403a
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Add support for immediate mode & fixed vertex attributes w/ example
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2015-11-22 17:28:33 +01:00 |
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fincs
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a39ca9971d
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Remove old VBO/IBO code
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2015-11-22 12:30:51 +01:00 |
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fincs
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447c5b05bb
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
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fincs
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0922a64ed3
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
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fincs
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133d10c629
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Some corrections, fragment lighting still not working
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2015-09-14 17:00:58 +02:00 |
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fincs
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53cf76feac
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Begin implementing fragment lighting functionality
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2015-09-13 23:27:38 +02:00 |
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fincs
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b2584cb71a
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Add some missing TexEnv functionality
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2015-09-10 13:47:16 +02:00 |
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fincs
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f7d344843e
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Simply uniform set code in example
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2015-09-09 17:21:40 +02:00 |
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fincs
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60df9ed7d6
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Add textured_cube example (a ported libctru example)
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2015-09-09 01:14:20 +02:00 |
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fincs
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f640360108
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Decouple attribute and buffer management
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2015-09-07 14:47:20 +02:00 |
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fincs
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a8ce19c3b5
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Updates for latest libctru and picasso
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2015-08-23 18:54:44 +02:00 |
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fincs
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6243cc830d
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Textures: micro-optimization
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2015-07-23 22:22:28 +02:00 |
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fincs
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d4971ddca5
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Use APT hooks to restore GPU state when returning from homemenu
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2015-06-27 19:17:50 +02:00 |
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fincs
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153f01e741
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Add Render Buffer API + Viewport/Scissor + Update Example
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2015-03-07 23:41:32 +01:00 |
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fincs
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87d4751a87
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C3D_DepthRange() -> C3D_DepthMap()
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2015-03-07 17:02:38 +01:00 |
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fincs
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a53124d98c
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Add support for geoshader uniforms
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2015-03-05 23:05:14 +01:00 |
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fincs
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e7d0632224
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Initial commit
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2014-12-20 21:34:19 +01:00 |
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