Thompson Lee
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7960e832de
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Added Mtx_Diagonal(). (#27)
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2016-09-11 23:40:10 +02:00 |
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Thompson Lee
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b32275ee94
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Squashing all commits from the previous pull requests. #21, #22, and #23. (#26)
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2016-08-30 21:18:37 +02:00 |
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Thompson Lee
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8a3982d625
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Added Quat_FromPitchYawRoll() helper function. (#25)
Quickly converts pitch, yaw, and roll rotations to the Quaternion equivalent orientation, with optimized code.
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2016-08-22 22:14:26 +02:00 |
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Thompson Lee
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ae0ce14c9d
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Enhancement: Mtx_Inverse() returns a non-zero determinant if the matrix passed in can be inverted, otherwise returns zero if the matrix is singular/degenerative.
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2016-08-05 01:02:59 -05:00 |
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Michael Theall
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24548b03d1
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Fix Mtx_LookAt
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2016-08-05 00:33:59 -05:00 |
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Thompson Lee
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59b0311f48
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Minor Fixes series
- Added a missing @param[in].
- Added @mtheall 's Mtx_Multiply() enhancement.
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2016-08-05 00:19:55 -05:00 |
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mtheall
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dc4d81eea9
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More additions and enhancements to math code, see details (#19)
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
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2016-08-04 21:23:28 +02:00 |
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Thompson Lee
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dde8877f38
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Left-handed and Right-handed Look-At Matrix functions (#17)
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2016-08-04 12:43:33 +02:00 |
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fincs
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8481109e15
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Fix swapped near/far in Mtx_Ortho(Tilt)
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2016-08-04 12:22:04 +02:00 |
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mtheall
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766def30a3
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Optimized matrix math (#15)
Added non-tilt projections
Added quaternions
Added test framework
Created logo
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2016-08-04 11:33:18 +02:00 |
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Michael Theall
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7b511a809d
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fix Mtx_Inverse
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2016-08-03 00:52:42 -05:00 |
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Thompson Lee
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d7d5ba28a1
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Added a Matrix Inverse Function (#14)
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2016-07-31 13:20:36 +02:00 |
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fincs
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7d42b57289
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Fix Mtx_RotateX/Z to use standard mathematical convention (positive=CCW)
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2016-01-27 21:25:21 +01:00 |
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fincs
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ba8656044f
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Fix Mtx_OrthoTilt: near/far were swapped
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2016-01-20 16:06:46 +01:00 |
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fincs
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447c5b05bb
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
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fincs
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21452fe6ee
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Fix some broken 3D math
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2015-07-23 22:21:49 +02:00 |
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fincs
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e7d0632224
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Initial commit
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2014-12-20 21:34:19 +01:00 |
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