fincs
497a4ff9b7
Add C3D_ColorLogicOp and C3D_FragOpMode
2015-11-25 22:02:16 +01:00
fincs
8992e6fd18
Actually implement fixed vertex attribute support
2015-11-22 17:47:33 +01:00
fincs
d93987403a
Add support for immediate mode & fixed vertex attributes w/ example
2015-11-22 17:28:33 +01:00
fincs
ff11cc9f67
Fix typo in C3D_UpdateUniforms that broke FVec uniform management
2015-11-22 13:48:11 +01:00
fincs
a39ca9971d
Remove old VBO/IBO code
2015-11-22 12:30:51 +01:00
fincs
200858cf22
Several updates to the examples, see details:
...
- Makefiles updated to the latest great-refactor template Makefile
- Optimization in textured_cube's vertex shader
- Now using osGet3DSliderState()
- Add simple_tri example
2015-11-21 01:30:51 +01:00
fincs
dfad81b53c
Implement proper shader program DVLE constant management
2015-11-21 01:02:25 +01:00
fincs
ca410a80ac
Adapt to latest changes in great-refactor
2015-11-20 17:25:50 +01:00
fincs
be1038ee53
Update Makefile and add dist & install rules
2015-11-20 17:25:31 +01:00
fincs
bd913bb93e
Adapt to latest changes in great-refactor
2015-11-11 21:50:43 +01:00
fincs
d1f93d99bb
Fix typo in lightenv.c
2015-11-09 00:08:51 +01:00
fincs
87ad8f11e0
Add fragment lighting example
2015-09-23 15:44:27 +02:00
fincs
6c4836397b
Some tweaks in renderbuffer handling
2015-09-20 14:04:50 +02:00
fincs
447c5b05bb
Add Mtx_PerspStereoTilt() for stereo 3D rendering
2015-09-16 13:29:48 +02:00
fincs
0922a64ed3
Add fragment light LUT support
2015-09-15 23:02:35 +02:00
fincs
a0345263df
Fragment lighting fixed (!)
2015-09-15 17:50:11 +02:00
fincs
133d10c629
Some corrections, fragment lighting still not working
2015-09-14 17:00:58 +02:00
fincs
53cf76feac
Begin implementing fragment lighting functionality
2015-09-13 23:27:38 +02:00
fincs
b2584cb71a
Add some missing TexEnv functionality
2015-09-10 13:47:16 +02:00
fincs
f7d344843e
Simply uniform set code in example
2015-09-09 17:21:40 +02:00
fincs
60df9ed7d6
Add textured_cube example (a ported libctru example)
2015-09-09 01:14:20 +02:00
fincs
a36f5c49d2
Update GPU register names
2015-09-07 19:31:48 +02:00
fincs
f640360108
Decouple attribute and buffer management
2015-09-07 14:47:20 +02:00
fincs
3e42b1a9a4
Adapt to the great-refactor libctru branch
2015-09-06 22:08:28 +02:00
fincs
a8ce19c3b5
Updates for latest libctru and picasso
2015-08-23 18:54:44 +02:00
fincs
6243cc830d
Textures: micro-optimization
2015-07-23 22:22:28 +02:00
fincs
21452fe6ee
Fix some broken 3D math
2015-07-23 22:21:49 +02:00
fincs
d4971ddca5
Use APT hooks to restore GPU state when returning from homemenu
2015-06-27 19:17:50 +02:00
fincs
153f01e741
Add Render Buffer API + Viewport/Scissor + Update Example
2015-03-07 23:41:32 +01:00
fincs
87d4751a87
C3D_DepthRange() -> C3D_DepthMap()
2015-03-07 17:02:38 +01:00
fincs
a53124d98c
Add support for geoshader uniforms
2015-03-05 23:05:14 +01:00
fincs
57c98d4291
Add simple example
2015-03-05 18:31:10 +01:00
fincs
2863ed36c1
Whoops
2015-03-05 18:20:39 +01:00
fincs
009afa6ef5
Adapt to new GPU register write style
2015-03-05 17:56:33 +01:00
fincs
cd57cf8d3f
Update for latest dkA & gpu_revamp
2015-03-04 11:12:22 +01:00
fincs
e7d0632224
Initial commit
2014-12-20 21:34:19 +01:00