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8 Commits

Author SHA1 Message Date
Dave Murphy
9f21cf7b38
libctru 1.7.1 2023-10-28 21:06:58 +01:00
fincs
00396e8a99
Fix for libctru v2.3.0 2023-10-28 21:57:00 +02:00
oreo639
66a0594e5d Add C3D_LightEnvBumpNormalZ()
Used to configure whether the Z component of the normal map is used or if
the Z component is reconstructed based on the XY components of the normal map.
2023-08-12 16:52:36 +02:00
oreo639
e8825650c6 Correct typo in tex3ds docs 2022-08-06 11:43:21 +02:00
fincs
e2992d276f
Fix #58 2022-05-28 21:14:55 +02:00
fincs
b6d0b7d876
citro3d v1.7.0 2022-01-28 23:49:36 +01:00
fincs
bbe09c4265
Implement VRAM bank awareness for rendertarget allocations 2021-08-26 23:46:07 +02:00
fincs
a491a8eb79
Use __3DS__ instead of _3DS 2021-08-07 13:11:39 +02:00
13 changed files with 154 additions and 138 deletions

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@ -9,8 +9,8 @@ endif
include $(DEVKITARM)/3ds_rules include $(DEVKITARM)/3ds_rules
export CITRO3D_MAJOR := 1 export CITRO3D_MAJOR := 1
export CITRO3D_MINOR := 6 export CITRO3D_MINOR := 7
export CITRO3D_PATCH := 2 export CITRO3D_PATCH := 1
VERSION := $(CITRO3D_MAJOR).$(CITRO3D_MINOR).$(CITRO3D_PATCH) VERSION := $(CITRO3D_MAJOR).$(CITRO3D_MINOR).$(CITRO3D_PATCH)
@ -35,7 +35,7 @@ CFLAGS := -g -Wall -Wno-sizeof-array-div -Werror -mword-relocations \
-ffunction-sections -fdata-sections \ -ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS) $(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DCITRO3D_BUILD CFLAGS += $(INCLUDE) -D__3DS__ -DCITRO3D_BUILD
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11

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@ -77,6 +77,14 @@ enum
void C3D_LightEnvFresnel(C3D_LightEnv* env, GPU_FRESNELSEL selector); void C3D_LightEnvFresnel(C3D_LightEnv* env, GPU_FRESNELSEL selector);
void C3D_LightEnvBumpMode(C3D_LightEnv* env, GPU_BUMPMODE mode); void C3D_LightEnvBumpMode(C3D_LightEnv* env, GPU_BUMPMODE mode);
void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit); void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit);
/**
* @brief Configures whether to use the z component of the normal map.
* @param[out] env Pointer to light environment structure.
* @param[in] enable false if the z component is reconstructed from the xy components
* of the normal map, true if the z component is taken from the normal map.
*/
void C3D_LightEnvBumpNormalZ(C3D_LightEnv *env, bool enable);
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode); void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode);
void C3D_LightEnvShadowSel(C3D_LightEnv* env, int texUnit); void C3D_LightEnvShadowSel(C3D_LightEnv* env, int texUnit);
void C3D_LightEnvClampHighlights(C3D_LightEnv* env, bool clamp); void C3D_LightEnvClampHighlights(C3D_LightEnv* env, bool clamp);

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@ -13,7 +13,12 @@
* The one true circumference-to-radius ratio. * The one true circumference-to-radius ratio.
* See http://tauday.com/tau-manifesto * See http://tauday.com/tau-manifesto
*/ */
#define M_TAU (2*M_PI) #define M_TAU (6.28318530717958647692528676655900576)
// Define the legacy circle constant as well
#ifndef M_PI
#define M_PI (M_TAU/2)
#endif
/** /**
* @brief Convert an angle from revolutions to radians * @brief Convert an angle from revolutions to radians

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@ -41,7 +41,7 @@ typedef struct
}; };
} C3D_Tex; } C3D_Tex;
typedef struct ALIGN(8) typedef struct CTR_ALIGN(8)
{ {
u16 width; u16 width;
u16 height; u16 height;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#ifdef _3DS #if defined(__3DS__) || defined(_3DS)
#include <3ds.h> #include <3ds.h>
#else #else
#include <stdbool.h> #include <stdbool.h>

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@ -38,7 +38,7 @@ extern "C" {
#endif #endif
/** @brief Subtexture /** @brief Subtexture
* @note If top > bottom, the subtexture is rotated 1/4 revolution counter-clockwise * @note If top < bottom, the subtexture is rotated 1/4 revolution counter-clockwise
*/ */
typedef struct Tex3DS_SubTexture typedef struct Tex3DS_SubTexture
{ {

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@ -124,6 +124,18 @@ static inline bool C3Di_TexIs2D(C3D_Tex* tex)
return !typeIsCube(C3D_TexGetType(tex)); return !typeIsCube(C3D_TexGetType(tex));
} }
static inline bool addrIsVRAM(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr >= OS_VRAM_VADDR && vaddr < OS_VRAM_VADDR + OS_VRAM_SIZE;
}
static inline vramAllocPos addrGetVRAMBank(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr < OS_VRAM_VADDR + OS_VRAM_SIZE/2 ? VRAM_ALLOC_A : VRAM_ALLOC_B;
}
void C3Di_UpdateContext(void); void C3Di_UpdateContext(void);
void C3Di_AttrInfoBind(C3D_AttrInfo* info); void C3Di_AttrInfoBind(C3D_AttrInfo* info);
void C3Di_BufInfoBind(C3D_BufInfo* info); void C3Di_BufInfoBind(C3D_BufInfo* info);

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@ -250,6 +250,14 @@ void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit)
env->flags |= C3DF_LightEnv_Dirty; env->flags |= C3DF_LightEnv_Dirty;
} }
void C3D_LightEnvBumpNormalZ(C3D_LightEnv *env, bool usez) {
if (usez)
env->conf.config[0] |= BIT(30);
else
env->conf.config[0] &= ~BIT(30);
env->flags |= C3DF_LightEnv_Dirty;
}
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode) void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode)
{ {
mode &= 0xF<<16; mode &= 0xF<<16;

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@ -284,7 +284,10 @@ C3D_RenderTarget* C3D_RenderTargetCreate(int width, int height, GPU_COLORBUF col
if (C3D_DEPTHTYPE_OK(depthFmt)) if (C3D_DEPTHTYPE_OK(depthFmt))
{ {
depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt); depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);
depthBuf = vramAlloc(C3D_CalcDepthBufSize(width,height,depthFmtReal)); size_t depthSize = C3D_CalcDepthBufSize(width,height,depthFmtReal);
vramAllocPos vramBank = addrGetVRAMBank(colorBuf);
depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); // Attempt opposite bank first...
if (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); // ... if that fails, attempt same bank
if (!depthBuf) goto _fail1; if (!depthBuf) goto _fail1;
} }
@ -313,6 +316,7 @@ _fail0:
C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt) C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt)
{ {
if (!addrIsVRAM(tex->data)) return NULL; // Render targets must be in VRAM
C3D_RenderTarget* target = C3Di_RenderTargetNew(); C3D_RenderTarget* target = C3Di_RenderTargetNew();
if (!target) return NULL; if (!target) return NULL;
@ -322,7 +326,10 @@ C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face,
if (C3D_DEPTHTYPE_OK(depthFmt)) if (C3D_DEPTHTYPE_OK(depthFmt))
{ {
GPU_DEPTHBUF depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt); GPU_DEPTHBUF depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);
void* depthBuf = vramAlloc(C3D_CalcDepthBufSize(fb->width,fb->height,depthFmtReal)); size_t depthSize = C3D_CalcDepthBufSize(fb->width,fb->height,depthFmtReal);
vramAllocPos vramBank = addrGetVRAMBank(tex->data);
void* depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); // Attempt opposite bank first...
if (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); // ... if that fails, attempt same bank
if (!depthBuf) if (!depthBuf)
{ {
free(target); free(target);

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@ -30,12 +30,6 @@ static inline size_t fmtSize(GPU_TEXCOLOR fmt)
} }
} }
static inline bool addrIsVRAM(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr >= 0x1F000000 && vaddr < 0x1F600000;
}
static inline bool checkTexSize(u32 size) static inline bool checkTexSize(u32 size)
{ {
if (size < 8 || size > 1024) if (size < 8 || size > 1024)

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@ -47,10 +47,10 @@ ICON :=
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O3 -mword-relocations \ CFLAGS := -g -Wall -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \ -ffunction-sections \
$(ARCH) $(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS CFLAGS += $(INCLUDE) -D__3DS__
CXXFLAGS := $(CFLAGS) -fno-rtti -std=gnu++11 CXXFLAGS := $(CFLAGS) -fno-rtti -std=gnu++11

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@ -7,7 +7,7 @@ OFILES := $(addprefix build/,$(CXXFILES:.cpp=.o)) \
DFILES := $(wildcard build/*.d) DFILES := $(wildcard build/*.d)
CFLAGS := -Wall -g -pipe -I../../include --coverage CFLAGS := -Wall -g -pipe -I../../include --coverage
CXXFLAGS := $(CFLAGS) $(CPPFLAGS) -std=gnu++11 -DGLM_FORCE_RADIANS -DGLM_FORCE_CTOR_INIT CXXFLAGS := $(CFLAGS) $(CPPFLAGS) -std=gnu++11 -DGLM_FORCE_RADIANS
LDFLAGS := $(ARCH) -pipe -lm --coverage LDFLAGS := $(ARCH) -pipe -lm --coverage
.PHONY: all clean lcov .PHONY: all clean lcov

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@ -13,43 +13,41 @@ extern "C" {
#include <c3d/maths.h> #include <c3d/maths.h>
} }
namespace typedef std::default_random_engine generator_t;
{ typedef std::uniform_real_distribution<float> distribution_t;
using generator_t = std::default_random_engine;
using distribution_t = std::uniform_real_distribution<float>;
inline void static inline void
randomMatrix(C3D_Mtx &m, generator_t &g, distribution_t &d) randomMatrix(C3D_Mtx &m, generator_t &g, distribution_t &d)
{ {
for(size_t i = 0; i < 16; ++i) for(size_t i = 0; i < 16; ++i)
m.m[i] = d(g); m.m[i] = d(g);
} }
inline glm::vec3 static inline glm::vec3
randomVector3(generator_t &g, distribution_t &d) randomVector3(generator_t &g, distribution_t &d)
{ {
return glm::vec3(d(g), d(g), d(g)); return glm::vec3(d(g), d(g), d(g));
} }
inline glm::vec4 static inline glm::vec4
randomVector4(generator_t &g, distribution_t &d) randomVector4(generator_t &g, distribution_t &d)
{ {
return glm::vec4(d(g), d(g), d(g), d(g)); return glm::vec4(d(g), d(g), d(g), d(g));
} }
inline float static inline float
randomAngle(generator_t &g, distribution_t &d) randomAngle(generator_t &g, distribution_t &d)
{ {
return d(g); return d(g);
} }
inline C3D_FQuat static inline C3D_FQuat
randomQuat(generator_t &g, distribution_t &d) randomQuat(generator_t &g, distribution_t &d)
{ {
return Quat_New(d(g), d(g), d(g), d(g)); return Quat_New(d(g), d(g), d(g), d(g));
} }
inline glm::mat4 static inline glm::mat4
loadMatrix(const C3D_Mtx &m) loadMatrix(const C3D_Mtx &m)
{ {
return glm::mat4(m.m[ 3], m.m[ 7], m.m[11], m.m[15], return glm::mat4(m.m[ 3], m.m[ 7], m.m[11], m.m[15],
@ -58,13 +56,13 @@ loadMatrix(const C3D_Mtx &m)
m.m[ 0], m.m[ 4], m.m[ 8], m.m[12]); m.m[ 0], m.m[ 4], m.m[ 8], m.m[12]);
} }
inline glm::quat static inline glm::quat
loadQuat(const C3D_FQuat &q) loadQuat(const C3D_FQuat &q)
{ {
return glm::quat(q.r, q.i, q.j, q.k); return glm::quat(q.r, q.i, q.j, q.k);
} }
inline bool static inline bool
operator==(const glm::vec3 &lhs, const C3D_FVec &rhs) operator==(const glm::vec3 &lhs, const C3D_FVec &rhs)
{ {
return std::abs(lhs.x - rhs.x) < 0.001f return std::abs(lhs.x - rhs.x) < 0.001f
@ -72,13 +70,13 @@ operator==(const glm::vec3 &lhs, const C3D_FVec &rhs)
&& std::abs(lhs.z - rhs.z) < 0.001f; && std::abs(lhs.z - rhs.z) < 0.001f;
} }
inline bool static inline bool
operator==(const C3D_FVec &lhs, const glm::vec3 &rhs) operator==(const C3D_FVec &lhs, const glm::vec3 &rhs)
{ {
return rhs == lhs; return rhs == lhs;
} }
inline bool static inline bool
operator==(const glm::vec4 &lhs, const C3D_FVec &rhs) operator==(const glm::vec4 &lhs, const C3D_FVec &rhs)
{ {
return std::abs(lhs.x - rhs.x) < 0.001f return std::abs(lhs.x - rhs.x) < 0.001f
@ -87,13 +85,13 @@ operator==(const glm::vec4 &lhs, const C3D_FVec &rhs)
&& std::abs(lhs.w - rhs.w) < 0.001f; && std::abs(lhs.w - rhs.w) < 0.001f;
} }
inline bool static inline bool
operator==(const C3D_FVec &lhs, const glm::vec4 &rhs) operator==(const C3D_FVec &lhs, const glm::vec4 &rhs)
{ {
return rhs == lhs; return rhs == lhs;
} }
inline bool static inline bool
operator==(const glm::mat4 &lhs, const C3D_Mtx &rhs) operator==(const glm::mat4 &lhs, const C3D_Mtx &rhs)
{ {
for(size_t i = 0; i < 4; ++i) for(size_t i = 0; i < 4; ++i)
@ -108,13 +106,13 @@ operator==(const glm::mat4 &lhs, const C3D_Mtx &rhs)
return true; return true;
} }
inline bool static inline bool
operator==(const C3D_Mtx &lhs, const glm::mat4 &rhs) operator==(const C3D_Mtx &lhs, const glm::mat4 &rhs)
{ {
return rhs == lhs; return rhs == lhs;
} }
inline bool static inline bool
operator==(const glm::quat &lhs, const C3D_FQuat &rhs) operator==(const glm::quat &lhs, const C3D_FQuat &rhs)
{ {
return std::abs(lhs.w - rhs.r) < 0.01f return std::abs(lhs.w - rhs.r) < 0.01f
@ -123,13 +121,13 @@ operator==(const glm::quat &lhs, const C3D_FQuat &rhs)
&& std::abs(lhs.z - rhs.k) < 0.01f; && std::abs(lhs.z - rhs.k) < 0.01f;
} }
inline bool static inline bool
operator==(const C3D_FQuat &lhs, const glm::quat &rhs) operator==(const C3D_FQuat &lhs, const glm::quat &rhs)
{ {
return rhs == lhs; return rhs == lhs;
} }
inline bool static inline bool
operator==(const C3D_FQuat &lhs, const C3D_FQuat &rhs) operator==(const C3D_FQuat &lhs, const C3D_FQuat &rhs)
{ {
return std::abs(lhs.r - rhs.r) < 0.01f return std::abs(lhs.r - rhs.r) < 0.01f
@ -138,28 +136,28 @@ operator==(const C3D_FQuat &lhs, const C3D_FQuat &rhs)
&& std::abs(lhs.k - rhs.k) < 0.01f; && std::abs(lhs.k - rhs.k) < 0.01f;
} }
inline void static inline void
print(const C3D_FVec &v) print(const C3D_FVec &v)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z); std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z);
} }
inline void static inline void
print(const glm::vec3 &v) print(const glm::vec3 &v)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f\n", v.x, v.y, v.z); std::printf("% 6.4f % 6.4f % 6.4f\n", v.x, v.y, v.z);
} }
inline void static inline void
print(const glm::vec4 &v) print(const glm::vec4 &v)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("%6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z); std::printf("%6.4f % 6.4f % 6.4f % 6.4f\n", v.w, v.x, v.y, v.z);
} }
inline void static inline void
print(const C3D_Mtx &m) print(const C3D_Mtx &m)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
@ -173,7 +171,7 @@ print(const C3D_Mtx &m)
} }
} }
inline void static inline void
print(const glm::mat4 &m) print(const glm::mat4 &m)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
@ -187,33 +185,19 @@ print(const glm::mat4 &m)
} }
} }
inline void static inline void
print(const glm::quat &q) print(const glm::quat &q)
{ {
std::printf("%s:\n", __PRETTY_FUNCTION__); std::printf("%s:\n", __PRETTY_FUNCTION__);
std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", q.w, q.x, q.y, q.z); std::printf("% 6.4f % 6.4f % 6.4f % 6.4f\n", q.w, q.x, q.y, q.z);
} }
template <typename T, typename U> static const glm::vec3 x_axis(1.0f, 0.0f, 0.0f);
bool compare(const T &actual, const U &expected) static const glm::vec3 y_axis(0.0f, 1.0f, 0.0f);
{ static const glm::vec3 z_axis(0.0f, 0.0f, 1.0f);
if(actual == expected) static const glm::vec3 z_flip(1.0f, 1.0f, -1.0f);
return true;
std::printf("Expected:\n"); static void
print(expected);
std::printf("Actual:\n");
print(actual);
return false;
}
const glm::vec3 x_axis(1.0f, 0.0f, 0.0f);
const glm::vec3 y_axis(0.0f, 1.0f, 0.0f);
const glm::vec3 z_axis(0.0f, 0.0f, 1.0f);
const glm::vec3 z_flip(1.0f, 1.0f, -1.0f);
void
check_matrix(generator_t &gen, distribution_t &dist) check_matrix(generator_t &gen, distribution_t &dist)
{ {
@ -227,7 +211,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
{ {
C3D_Mtx m; C3D_Mtx m;
Mtx_Identity(&m); Mtx_Identity(&m);
assert(compare(m, glm::mat4())); assert(m == glm::mat4());
} }
// ortho nominal cases // ortho nominal cases
@ -246,12 +230,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// check near clip plane // check near clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -n)); v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -n));
v = FVec4_PerspDivide(v); v = FVec4_PerspDivide(v);
assert(compare(v, FVec4_New(0.0f, 0.0f, -1.0f, 1.0f))); assert(v == FVec4_New(0.0f, 0.0f, -1.0f, 1.0f));
// check far clip plane // check far clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -f)); v = Mtx_MultiplyFVecH(&m, FVec3_New((r-l)/2.0f, (t-b)/2.0f, -f));
v = FVec4_PerspDivide(v); v = FVec4_PerspDivide(v);
assert(compare(v, FVec4_New(0.0f, 0.0f, 0.0f, 1.0f))); assert(v == FVec4_New(0.0f, 0.0f, 0.0f, 1.0f));
} }
// perspective nominal cases // perspective nominal cases
@ -268,12 +252,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// check near clip plane // check near clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -near)); v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -near));
v = FVec4_PerspDivide(v); v = FVec4_PerspDivide(v);
assert(compare(v, FVec4_New(0.0f, 0.0f, -1.0f, 1.0f))); assert(v == FVec4_New(0.0f, 0.0f, -1.0f, 1.0f));
// check far clip plane // check far clip plane
v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -far)); v = Mtx_MultiplyFVecH(&m, FVec3_New(0.0f, 0.0f, -far));
v = FVec4_PerspDivide(v); v = FVec4_PerspDivide(v);
assert(compare(v, FVec4_New(0.0f, 0.0f, 0.0f, 1.0f))); assert(v == FVec4_New(0.0f, 0.0f, 0.0f, 1.0f));
} }
for(size_t x = 0; x < 10000; ++x) for(size_t x = 0; x < 10000; ++x)
@ -292,9 +276,9 @@ check_matrix(generator_t &gen, distribution_t &dist)
if(Mtx_Inverse(&inv)) if(Mtx_Inverse(&inv))
{ {
Mtx_Multiply(&id, &m, &inv); Mtx_Multiply(&id, &m, &inv);
assert(compare(id, glm::mat4())); // could still fail due to rounding errors assert(id == glm::mat4()); // could still fail due to rounding errors
Mtx_Multiply(&id, &inv, &m); Mtx_Multiply(&id, &inv, &m);
assert(compare(id, glm::mat4())); // could still fail due to rounding errors assert(id == glm::mat4()); // could still fail due to rounding errors
} }
} }
@ -324,12 +308,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_Persp(&m, fovy, aspect, near, far, false); Mtx_Persp(&m, fovy, aspect, near, far, false);
glm::mat4 g = glm::perspective(fovy, aspect, near, far); glm::mat4 g = glm::perspective(fovy, aspect, near, far);
assert(compare(m, fix_depth*g)); assert(m == fix_depth*g);
// LH // LH
Mtx_Persp(&m, fovy, aspect, near, far, true); Mtx_Persp(&m, fovy, aspect, near, far, true);
g = glm::perspective(fovy, aspect, near, far); g = glm::perspective(fovy, aspect, near, far);
assert(compare(m, fix_depth*glm::scale(g, z_flip))); assert(m == fix_depth*glm::scale(g, z_flip));
} }
// check perspective tilt // check perspective tilt
@ -358,12 +342,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_PerspTilt(&m, fovy, aspect, near, far, false); Mtx_PerspTilt(&m, fovy, aspect, near, far, false);
glm::mat4 g = glm::perspective(fovx, 1.0f / aspect, near, far); glm::mat4 g = glm::perspective(fovx, 1.0f / aspect, near, far);
assert(compare(m, fix_depth*g*tilt)); assert(m == fix_depth*g*tilt);
// LH // LH
Mtx_PerspTilt(&m, fovy, aspect, near, far, true); Mtx_PerspTilt(&m, fovy, aspect, near, far, true);
g = glm::perspective(fovx, 1.0f / aspect, near, far); g = glm::perspective(fovx, 1.0f / aspect, near, far);
assert(compare(m, fix_depth*glm::scale(g, z_flip)*tilt)); assert(m == fix_depth*glm::scale(g, z_flip)*tilt);
} }
// check perspective stereo // check perspective stereo
@ -410,14 +394,14 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, false); Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, false);
Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, false); Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, false);
assert(compare(left, fix_depth*g*left_eye)); assert(left == fix_depth*g*left_eye);
assert(compare(right, fix_depth*g*right_eye)); assert(right == fix_depth*g*right_eye);
// LH // LH
Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, true); Mtx_PerspStereo(&left, fovy, aspect, near, far, -iod, focLen, true);
Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, true); Mtx_PerspStereo(&right, fovy, aspect, near, far, iod, focLen, true);
assert(compare(left, fix_depth*glm::scale(g*left_eye, z_flip))); assert(left == fix_depth*glm::scale(g*left_eye, z_flip));
assert(compare(right, fix_depth*glm::scale(g*right_eye, z_flip))); assert(right == fix_depth*glm::scale(g*right_eye, z_flip));
} }
// check perspective stereo tilt // check perspective stereo tilt
@ -464,14 +448,14 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, false); Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, false);
Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, false); Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, false);
assert(compare(left, fix_depth*g*left_eye*tilt)); assert(left == fix_depth*g*left_eye*tilt);
assert(compare(right, fix_depth*g*right_eye*tilt)); assert(right == fix_depth*g*right_eye*tilt);
// LH // LH
Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, true); Mtx_PerspStereoTilt(&left, fovy, aspect, near, far, -iod, focLen, true);
Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, true); Mtx_PerspStereoTilt(&right, fovy, aspect, near, far, iod, focLen, true);
assert(compare(left, fix_depth*glm::scale(g*left_eye, z_flip)*tilt)); assert(left == fix_depth*glm::scale(g*left_eye, z_flip)*tilt);
assert(compare(right, fix_depth*glm::scale(g*right_eye, z_flip)*tilt)); assert(right == fix_depth*glm::scale(g*right_eye, z_flip)*tilt);
} }
// check ortho // check ortho
@ -496,12 +480,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_Ortho(&m, l, r, b, t, n, f, false); Mtx_Ortho(&m, l, r, b, t, n, f, false);
glm::mat4 g = glm::ortho(l, r, b, t, n, f); glm::mat4 g = glm::ortho(l, r, b, t, n, f);
assert(compare(m, fix_depth*g)); assert(m == fix_depth*g);
// LH // LH
Mtx_Ortho(&m, l, r, b, t, n, f, true); Mtx_Ortho(&m, l, r, b, t, n, f, true);
g = glm::ortho(l, r, b, t, n, f); g = glm::ortho(l, r, b, t, n, f);
assert(compare(m, fix_depth*glm::scale(g, z_flip))); assert(m == fix_depth*glm::scale(g, z_flip));
} }
// check ortho tilt // check ortho tilt
@ -526,12 +510,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_OrthoTilt(&m, l, r, b, t, n, f, false); Mtx_OrthoTilt(&m, l, r, b, t, n, f, false);
glm::mat4 g = glm::ortho(l, r, b, t, n, f); glm::mat4 g = glm::ortho(l, r, b, t, n, f);
assert(compare(m, tilt*fix_depth*g)); assert(m == tilt*fix_depth*g);
// LH // LH
Mtx_OrthoTilt(&m, l, r, b, t, n, f, true); Mtx_OrthoTilt(&m, l, r, b, t, n, f, true);
g = glm::ortho(l, r, b, t, n, f); g = glm::ortho(l, r, b, t, n, f);
assert(compare(m, tilt*fix_depth*glm::scale(g, z_flip))); assert(m == tilt*fix_depth*glm::scale(g, z_flip));
} }
// check lookAt // check lookAt
@ -556,12 +540,12 @@ check_matrix(generator_t &gen, distribution_t &dist)
// RH // RH
Mtx_LookAt(&m, camera, target, up, false); Mtx_LookAt(&m, camera, target, up, false);
assert(compare(m, g)); assert(m == g);
// LH // LH
Mtx_LookAt(&m, camera, target, up, true); Mtx_LookAt(&m, camera, target, up, true);
// I can't say for certain that this is the correct test // I can't say for certain that this is the correct test
assert(compare(m, glm::scale(glm::mat4(), glm::vec3(-1.0f, 1.0f, -1.0f))*g)); assert(m == glm::scale(glm::mat4(), glm::vec3(-1.0f, 1.0f, -1.0f))*g);
} }
// check multiply // check multiply
@ -575,7 +559,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
C3D_Mtx result; C3D_Mtx result;
Mtx_Multiply(&result, &m1, &m2); Mtx_Multiply(&result, &m1, &m2);
assert(compare(result, g1*g2)); assert(result == g1*g2);
} }
// check translate // check translate
@ -587,7 +571,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
Mtx_Translate(&m, v.x, v.y, v.z, true); Mtx_Translate(&m, v.x, v.y, v.z, true);
assert(compare(m, glm::translate(g, v))); assert(m == glm::translate(g, v));
} }
// check translate (reversed) // check translate (reversed)
@ -599,7 +583,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
Mtx_Translate(&m, v.x, v.y, v.z, false); Mtx_Translate(&m, v.x, v.y, v.z, false);
assert(compare(m, glm::translate(glm::mat4(), v)*g)); assert(m == glm::translate(glm::mat4(), v)*g);
} }
// check scale // check scale
@ -611,7 +595,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
Mtx_Scale(&m, v.x, v.y, v.z); Mtx_Scale(&m, v.x, v.y, v.z);
assert(compare(m, glm::scale(g, v))); assert(m == glm::scale(g, v));
} }
// check rotate // check rotate
@ -625,7 +609,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, true); Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, true);
assert(compare(m, glm::rotate(g, r, v))); assert(m == glm::rotate(g, r, v));
} }
// check rotate (reversed) // check rotate (reversed)
@ -639,7 +623,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, false); Mtx_Rotate(&m, FVec3_New(v.x, v.y, v.z), r, false);
assert(compare(m, glm::rotate(glm::mat4(), r, v)*g)); assert(m == glm::rotate(glm::mat4(), r, v)*g);
} }
// check rotate X // check rotate X
@ -652,7 +636,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateX(&m, r, true); Mtx_RotateX(&m, r, true);
assert(compare(m, glm::rotate(g, r, x_axis))); assert(m == glm::rotate(g, r, x_axis));
} }
// check rotate X (reversed) // check rotate X (reversed)
@ -665,7 +649,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateX(&m, r, false); Mtx_RotateX(&m, r, false);
assert(compare(m, glm::rotate(glm::mat4(), r, x_axis)*g)); assert(m == glm::rotate(glm::mat4(), r, x_axis)*g);
} }
// check rotate Y // check rotate Y
@ -678,7 +662,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateY(&m, r, true); Mtx_RotateY(&m, r, true);
assert(compare(m, glm::rotate(g, r, y_axis))); assert(m == glm::rotate(g, r, y_axis));
} }
// check rotate Y (reversed) // check rotate Y (reversed)
@ -691,7 +675,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateY(&m, r, false); Mtx_RotateY(&m, r, false);
assert(compare(m, glm::rotate(glm::mat4(), r, y_axis)*g)); assert(m == glm::rotate(glm::mat4(), r, y_axis)*g);
} }
// check rotate Z // check rotate Z
@ -704,7 +688,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateZ(&m, r, true); Mtx_RotateZ(&m, r, true);
assert(compare(m, glm::rotate(g, r, z_axis))); assert(m == glm::rotate(g, r, z_axis));
} }
// check rotate Z (reversed) // check rotate Z (reversed)
@ -717,7 +701,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
Mtx_RotateZ(&m, r, false); Mtx_RotateZ(&m, r, false);
assert(compare(m, glm::rotate(glm::mat4(), r, z_axis)*g)); assert(m == glm::rotate(glm::mat4(), r, z_axis)*g);
} }
// check vec3 multiply // check vec3 multiply
@ -728,7 +712,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
assert(compare(Mtx_MultiplyFVec3(&m, FVec3_New(v.x, v.y, v.z)), glm::mat3x3(g)*v)); assert(Mtx_MultiplyFVec3(&m, FVec3_New(v.x, v.y, v.z)) == glm::mat3x3(g)*v);
} }
// check vec4 multiply // check vec4 multiply
@ -739,7 +723,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::mat4 g = loadMatrix(m); glm::mat4 g = loadMatrix(m);
glm::vec4 v = randomVector4(gen, dist); glm::vec4 v = randomVector4(gen, dist);
assert(compare(Mtx_MultiplyFVec4(&m, FVec4_New(v.x, v.y, v.z, v.w)), g*v)); assert(Mtx_MultiplyFVec4(&m, FVec4_New(v.x, v.y, v.z, v.w)) == g*v);
} }
// check vecH multiply // check vecH multiply
@ -751,7 +735,7 @@ check_matrix(generator_t &gen, distribution_t &dist)
glm::vec4 v = randomVector4(gen, dist); glm::vec4 v = randomVector4(gen, dist);
v.w = 1.0f; v.w = 1.0f;
assert(compare(Mtx_MultiplyFVecH(&m, FVec3_New(v.x, v.y, v.z)), glm::mat4x3(g)*v)); assert(Mtx_MultiplyFVecH(&m, FVec3_New(v.x, v.y, v.z)) == glm::mat4x3(g)*v);
} }
// check matrix transpose // check matrix transpose
@ -770,9 +754,9 @@ check_matrix(generator_t &gen, distribution_t &dist)
check = loadMatrix(m); check = loadMatrix(m);
Mtx_Transpose(&m); Mtx_Transpose(&m);
assert(compare(m, glm::transpose(check))); assert(m == glm::transpose(check));
Mtx_Transpose(&m); Mtx_Transpose(&m);
assert(compare(m, check)); assert(m == check);
//Comparing inverse(transpose(m)) == transpose(inverse(m)) //Comparing inverse(transpose(m)) == transpose(inverse(m))
C3D_Mtx m2; C3D_Mtx m2;
@ -780,21 +764,21 @@ check_matrix(generator_t &gen, distribution_t &dist)
Mtx_Transpose(&m2); Mtx_Transpose(&m2);
if(Mtx_Inverse(&m2)) if(Mtx_Inverse(&m2))
{ {
assert(compare(m2, glm::inverse(glm::transpose(check)))); assert(m2 == glm::inverse(glm::transpose(check)));
assert(compare(m2, glm::transpose(glm::inverse(check)))); assert(m2 == glm::transpose(glm::inverse(check)));
} }
Mtx_Copy(&m2, &m); Mtx_Copy(&m2, &m);
if(Mtx_Inverse(&m2)) if(Mtx_Inverse(&m2))
{ {
Mtx_Transpose(&m2); Mtx_Transpose(&m2);
assert(compare(m2, glm::inverse(glm::transpose(check)))); assert(m2 == glm::inverse(glm::transpose(check)));
assert(compare(m2, glm::transpose(glm::inverse(check)))); assert(m2 == glm::transpose(glm::inverse(check)));
} }
} }
} }
} }
void static void
check_quaternion(generator_t &gen, distribution_t &dist) check_quaternion(generator_t &gen, distribution_t &dist)
{ {
// check identity // check identity
@ -802,7 +786,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = Quat_Identity(); C3D_FQuat q = Quat_Identity();
glm::quat g; glm::quat g;
assert(compare(q, g)); assert(q == g);
} }
for(size_t x = 0; x < 10000; ++x) for(size_t x = 0; x < 10000; ++x)
@ -812,7 +796,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist); C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q); glm::quat g = loadQuat(q);
assert(compare(Quat_Negate(q), -g)); assert(Quat_Negate(q) == -g);
} }
// check addition // check addition
@ -823,7 +807,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1); glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2); glm::quat g2 = loadQuat(q2);
assert(compare(Quat_Add(q1, q2), g1+g2)); assert(Quat_Add(q1, q2) == g1+g2);
} }
// check subtraction // check subtraction
@ -834,7 +818,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1); glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2); glm::quat g2 = loadQuat(q2);
assert(compare(Quat_Subtract(q1, q2), g1 + (-g2))); assert(Quat_Subtract(q1, q2) == g1 + (-g2));
} }
// check scale // check scale
@ -844,7 +828,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float f = dist(gen); float f = dist(gen);
assert(compare(Quat_Scale(q, f), g*f)); assert(Quat_Scale(q, f) == g*f);
} }
// check normalize // check normalize
@ -852,7 +836,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist); C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q); glm::quat g = loadQuat(q);
assert(compare(Quat_Normalize(q), glm::normalize(g))); assert(Quat_Normalize(q) == glm::normalize(g));
} }
// check dot // check dot
@ -870,7 +854,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist); C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q); glm::quat g = loadQuat(q);
assert(compare(Quat_Conjugate(q), glm::conjugate(g))); assert(Quat_Conjugate(q) == glm::conjugate(g));
} }
// check inverse // check inverse
@ -878,7 +862,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_FQuat q = randomQuat(gen, dist); C3D_FQuat q = randomQuat(gen, dist);
glm::quat g = loadQuat(q); glm::quat g = loadQuat(q);
assert(compare(Quat_Inverse(q), glm::inverse(g))); assert(Quat_Inverse(q) == glm::inverse(g));
} }
// check quaternion multiplication // check quaternion multiplication
@ -888,7 +872,7 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::quat g1 = loadQuat(q1); glm::quat g1 = loadQuat(q1);
glm::quat g2 = loadQuat(q2); glm::quat g2 = loadQuat(q2);
assert(compare(Quat_Multiply(q1, q2), g1*g2)); assert(Quat_Multiply(q1, q2) == g1*g2);
} }
// check quat pow() // check quat pow()
@ -898,17 +882,17 @@ check_quaternion(generator_t &gen, distribution_t &dist)
//glm::quat g = loadQuat(q); //glm::quat g = loadQuat(q);
float r = dist(gen); float r = dist(gen);
//assert(compare(Quat_Pow(q, r), glm::pow(g, r))); //assert(Quat_Pow(q, r) == glm::pow(g, r));
q = Quat_Normalize(q); q = Quat_Normalize(q);
// check trivial cases // check trivial cases
assert(compare(Quat_Pow(q, 1.0f), q)); assert(Quat_Pow(q, 1.0f) == q);
assert(compare(Quat_Pow(q, 0.0f), Quat_Identity())); assert(Quat_Pow(q, 0.0f) == Quat_Identity());
assert(compare(Quat_Pow(Quat_Identity(), r), Quat_Identity())); assert(Quat_Pow(Quat_Identity(), r) == Quat_Identity());
// validate semantics // validate semantics
assert(compare(Quat_Pow(q, r), Quat_Multiply(Quat_Pow(q, r/2), Quat_Pow(q, r/2)))); assert(Quat_Pow(q, r) == Quat_Multiply(Quat_Pow(q, r/2), Quat_Pow(q, r/2)));
} }
// check vector multiplication (cross) // check vector multiplication (cross)
@ -918,8 +902,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
assert(compare(Quat_CrossFVec3(q, FVec3_New(v.x, v.y, v.z)), glm::cross(g, v))); assert(Quat_CrossFVec3(q, FVec3_New(v.x, v.y, v.z)) == glm::cross(g, v));
assert(compare(FVec3_CrossQuat(FVec3_New(v.x, v.y, v.z), q), glm::cross(v, g))); assert(FVec3_CrossQuat(FVec3_New(v.x, v.y, v.z), q) == glm::cross(v, g));
} }
// check rotation // check rotation
@ -930,8 +914,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
glm::vec3 v = randomVector3(gen, dist); glm::vec3 v = randomVector3(gen, dist);
float r = randomAngle(gen, dist); float r = randomAngle(gen, dist);
assert(compare(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, false), glm::rotate(g, r, v))); assert(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, false) == glm::rotate(g, r, v));
assert(compare(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, true), glm::rotate(glm::quat(), r, v)*g)); assert(Quat_Rotate(q, FVec3_New(v.x, v.y, v.z), r, true) == glm::rotate(glm::quat(), r, v)*g);
} }
// check rotate X // check rotate X
@ -941,8 +925,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist); float r = randomAngle(gen, dist);
assert(compare(Quat_RotateX(q, r, false), glm::rotate(g, r, x_axis))); assert(Quat_RotateX(q, r, false) == glm::rotate(g, r, x_axis));
assert(compare(Quat_RotateX(q, r, true), glm::rotate(glm::quat(), r, x_axis)*g)); assert(Quat_RotateX(q, r, true) == glm::rotate(glm::quat(), r, x_axis)*g);
} }
// check rotate Y // check rotate Y
@ -952,8 +936,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist); float r = randomAngle(gen, dist);
assert(compare(Quat_RotateY(q, r, false), glm::rotate(g, r, y_axis))); assert(Quat_RotateY(q, r, false) == glm::rotate(g, r, y_axis));
assert(compare(Quat_RotateY(q, r, true), glm::rotate(glm::quat(), r, y_axis)*g)); assert(Quat_RotateY(q, r, true) == glm::rotate(glm::quat(), r, y_axis)*g);
} }
// check rotate Z // check rotate Z
@ -963,8 +947,8 @@ check_quaternion(generator_t &gen, distribution_t &dist)
float r = randomAngle(gen, dist); float r = randomAngle(gen, dist);
assert(compare(Quat_RotateZ(q, r, false), glm::rotate(g, r, z_axis))); assert(Quat_RotateZ(q, r, false) == glm::rotate(g, r, z_axis));
assert(compare(Quat_RotateZ(q, r, true), glm::rotate(glm::quat(), r, z_axis)*g)); assert(Quat_RotateZ(q, r, true) == glm::rotate(glm::quat(), r, z_axis)*g);
} }
// check conversion to matrix // check conversion to matrix
@ -974,15 +958,13 @@ check_quaternion(generator_t &gen, distribution_t &dist)
C3D_Mtx m; C3D_Mtx m;
Mtx_FromQuat(&m, q); Mtx_FromQuat(&m, q);
assert(compare(m, glm::mat4_cast(g))); assert(m == glm::mat4_cast(g));
C3D_FQuat q2 = Quat_FromMtx(&m); C3D_FQuat q2 = Quat_FromMtx(&m);
if(!(q2 == q || q2 == FVec4_Negate(q))) assert(q2 == q || q2 == FVec4_Negate(q));
assert(compare(q2, q));
} }
} }
} }
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {