Compare commits

..

15 Commits

Author SHA1 Message Date
Dave Murphy
9f21cf7b38
libctru 1.7.1 2023-10-28 21:06:58 +01:00
fincs
00396e8a99
Fix for libctru v2.3.0 2023-10-28 21:57:00 +02:00
oreo639
66a0594e5d Add C3D_LightEnvBumpNormalZ()
Used to configure whether the Z component of the normal map is used or if
the Z component is reconstructed based on the XY components of the normal map.
2023-08-12 16:52:36 +02:00
oreo639
e8825650c6 Correct typo in tex3ds docs 2022-08-06 11:43:21 +02:00
fincs
e2992d276f
Fix #58 2022-05-28 21:14:55 +02:00
fincs
b6d0b7d876
citro3d v1.7.0 2022-01-28 23:49:36 +01:00
fincs
bbe09c4265
Implement VRAM bank awareness for rendertarget allocations 2021-08-26 23:46:07 +02:00
fincs
a491a8eb79
Use __3DS__ instead of _3DS 2021-08-07 13:11:39 +02:00
fincs
c7425b653e
Remove spurious warning 2021-04-29 17:54:15 +02:00
fincs
100ebd4067
citro3d v1.6.2 2020-12-19 17:19:38 +01:00
fincs
03235602cd
Add C3D_RenderTargetDetachOutput (called automatically on render target destroy) 2020-09-28 23:33:02 +02:00
fincs
4e02e27222
Bump version for release 2020-07-16 16:13:45 +02:00
fincs
05e8039b7f
Tell the compiler we don't check errno when calling math.h functions (work around a C stdlib design flaw) 2020-07-10 13:22:33 +02:00
fincs
f4367ad55d
Use gfxScreenSwapBuffers; implement left->right eye duplication with it 2020-07-07 13:08:56 +02:00
fincs
bbbadebeae
Pause the VBlank counters while the application is suspended 2020-07-06 20:21:03 +02:00
13 changed files with 99 additions and 31 deletions

View File

@ -9,8 +9,8 @@ endif
include $(DEVKITARM)/3ds_rules
export CITRO3D_MAJOR := 1
export CITRO3D_MINOR := 6
export CITRO3D_PATCH := 0
export CITRO3D_MINOR := 7
export CITRO3D_PATCH := 1
VERSION := $(CITRO3D_MAJOR).$(CITRO3D_MINOR).$(CITRO3D_PATCH)
@ -31,11 +31,11 @@ INCLUDES := include
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -mword-relocations \
CFLAGS := -g -Wall -Wno-sizeof-array-div -Werror -mword-relocations \
-ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DCITRO3D_BUILD
CFLAGS += $(INCLUDE) -D__3DS__ -DCITRO3D_BUILD
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
@ -114,7 +114,7 @@ debug:
lib/libcitro3d.a : lib release $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer -fno-math-errno" \
DEPSDIR=$(CURDIR)/release \
--no-print-directory -C release \
-f $(CURDIR)/Makefile

View File

@ -77,6 +77,14 @@ enum
void C3D_LightEnvFresnel(C3D_LightEnv* env, GPU_FRESNELSEL selector);
void C3D_LightEnvBumpMode(C3D_LightEnv* env, GPU_BUMPMODE mode);
void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit);
/**
* @brief Configures whether to use the z component of the normal map.
* @param[out] env Pointer to light environment structure.
* @param[in] enable false if the z component is reconstructed from the xy components
* of the normal map, true if the z component is taken from the normal map.
*/
void C3D_LightEnvBumpNormalZ(C3D_LightEnv *env, bool enable);
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode);
void C3D_LightEnvShadowSel(C3D_LightEnv* env, int texUnit);
void C3D_LightEnvClampHighlights(C3D_LightEnv* env, bool clamp);

View File

@ -13,7 +13,12 @@
* The one true circumference-to-radius ratio.
* See http://tauday.com/tau-manifesto
*/
#define M_TAU (2*M_PI)
#define M_TAU (6.28318530717958647692528676655900576)
// Define the legacy circle constant as well
#ifndef M_PI
#define M_PI (M_TAU/2)
#endif
/**
* @brief Convert an angle from revolutions to radians

View File

@ -64,6 +64,11 @@ C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face,
void C3D_RenderTargetDelete(C3D_RenderTarget* target);
void C3D_RenderTargetSetOutput(C3D_RenderTarget* target, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags);
static inline void C3D_RenderTargetDetachOutput(C3D_RenderTarget* target)
{
C3D_RenderTargetSetOutput(NULL, target->screen, target->side, 0);
}
static inline void C3D_RenderTargetClear(C3D_RenderTarget* target, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth)
{
C3D_FrameBufClear(&target->frameBuf, clearBits, clearColor, clearDepth);

View File

@ -41,7 +41,7 @@ typedef struct
};
} C3D_Tex;
typedef struct ALIGN(8)
typedef struct CTR_ALIGN(8)
{
u16 width;
u16 height;

View File

@ -1,5 +1,5 @@
#pragma once
#ifdef _3DS
#if defined(__3DS__) || defined(_3DS)
#include <3ds.h>
#else
#include <stdbool.h>

View File

@ -38,7 +38,7 @@ extern "C" {
#endif
/** @brief Subtexture
* @note If top > bottom, the subtexture is rotated 1/4 revolution counter-clockwise
* @note If top < bottom, the subtexture is rotated 1/4 revolution counter-clockwise
*/
typedef struct Tex3DS_SubTexture
{

View File

@ -42,10 +42,12 @@ static void C3Di_AptEventHook(APT_HookType hookType, C3D_UNUSED void* param)
case APTHOOK_ONSUSPEND:
{
C3Di_RenderQueueWaitDone();
C3Di_RenderQueueDisableVBlank();
break;
}
case APTHOOK_ONRESTORE:
{
C3Di_RenderQueueEnableVBlank();
ctx->flags |= C3DiF_AttrInfo | C3DiF_BufInfo | C3DiF_Effect | C3DiF_FrameBuf
| C3DiF_Viewport | C3DiF_Scissor | C3DiF_Program | C3DiF_VshCode | C3DiF_GshCode
| C3DiF_TexAll | C3DiF_TexEnvBuf | C3DiF_TexEnvAll | C3DiF_LightEnv | C3DiF_Gas;

View File

@ -124,6 +124,18 @@ static inline bool C3Di_TexIs2D(C3D_Tex* tex)
return !typeIsCube(C3D_TexGetType(tex));
}
static inline bool addrIsVRAM(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr >= OS_VRAM_VADDR && vaddr < OS_VRAM_VADDR + OS_VRAM_SIZE;
}
static inline vramAllocPos addrGetVRAMBank(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr < OS_VRAM_VADDR + OS_VRAM_SIZE/2 ? VRAM_ALLOC_A : VRAM_ALLOC_B;
}
void C3Di_UpdateContext(void);
void C3Di_AttrInfoBind(C3D_AttrInfo* info);
void C3Di_BufInfoBind(C3D_BufInfo* info);
@ -144,3 +156,5 @@ bool C3Di_SplitFrame(u32** pBuf, u32* pSize);
void C3Di_RenderQueueInit(void);
void C3Di_RenderQueueExit(void);
void C3Di_RenderQueueWaitDone(void);
void C3Di_RenderQueueEnableVBlank(void);
void C3Di_RenderQueueDisableVBlank(void);

View File

@ -250,6 +250,14 @@ void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit)
env->flags |= C3DF_LightEnv_Dirty;
}
void C3D_LightEnvBumpNormalZ(C3D_LightEnv *env, bool usez) {
if (usez)
env->conf.config[0] |= BIT(30);
else
env->conf.config[0] &= ~BIT(30);
env->flags |= C3DF_LightEnv_Dirty;
}
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode)
{
mode &= 0xF<<16;

View File

@ -9,7 +9,7 @@ static C3D_RenderTarget *linkedTarget[3];
static TickCounter gpuTime, cpuTime;
static bool inFrame, inSafeTransfer, measureGpuTime;
static bool needSwapTop, needSwapBot;
static bool needSwapTop, needSwapBot, isTopStereo;
static float framerate = 60.0f;
static float framerateCounter[2] = { 60.0f, 60.0f };
static u32 frameCounter[2];
@ -61,12 +61,12 @@ static void onQueueFinish(gxCmdQueue_s* queue)
{
if (needSwapTop)
{
gfxConfigScreen(GFX_TOP, false);
gfxScreenSwapBuffers(GFX_TOP, isTopStereo);
needSwapTop = false;
}
if (needSwapBot)
{
gfxConfigScreen(GFX_BOTTOM, false);
gfxScreenSwapBuffers(GFX_BOTTOM, false);
needSwapBot = false;
}
}
@ -99,12 +99,23 @@ static bool C3Di_WaitAndClearQueue(s64 timeout)
return true;
}
void C3Di_RenderQueueEnableVBlank(void)
{
gspSetEventCallback(GSPGPU_EVENT_VBlank0, onVBlank0, NULL, false);
gspSetEventCallback(GSPGPU_EVENT_VBlank1, onVBlank1, NULL, false);
}
void C3Di_RenderQueueDisableVBlank(void)
{
gspSetEventCallback(GSPGPU_EVENT_VBlank0, NULL, NULL, false);
gspSetEventCallback(GSPGPU_EVENT_VBlank1, NULL, NULL, false);
}
void C3Di_RenderQueueInit(void)
{
C3D_Context* ctx = C3Di_GetContext();
gspSetEventCallback(GSPGPU_EVENT_VBlank0, onVBlank0, NULL, false);
gspSetEventCallback(GSPGPU_EVENT_VBlank1, onVBlank1, NULL, false);
C3Di_RenderQueueEnableVBlank();
GX_BindQueue(&ctx->gxQueue);
gxCmdQueueSetCallback(&ctx->gxQueue, onQueueFinish, NULL);
@ -120,8 +131,7 @@ void C3Di_RenderQueueExit(void)
gxCmdQueueSetCallback(&C3Di_GetContext()->gxQueue, NULL, NULL);
GX_BindQueue(NULL);
gspSetEventCallback(GSPGPU_EVENT_VBlank0, NULL, NULL, false);
gspSetEventCallback(GSPGPU_EVENT_VBlank1, NULL, NULL, false);
C3Di_RenderQueueDisableVBlank();
for (i = 0; i < 3; i ++)
linkedTarget[i] = NULL;
@ -207,6 +217,7 @@ void C3D_FrameEnd(u8 flags)
int i;
C3D_RenderTarget* target;
isTopStereo = false;
for (i = 2; i >= 0; i --)
{
target = linkedTarget[i];
@ -215,7 +226,11 @@ void C3D_FrameEnd(u8 flags)
target->used = false;
C3D_FrameBufTransfer(&target->frameBuf, target->screen, target->side, target->transferFlags);
if (target->screen == GFX_TOP)
{
needSwapTop = true;
if (target->side == GFX_RIGHT)
isTopStereo = true;
}
else if (target->screen == GFX_BOTTOM)
needSwapBot = true;
}
@ -269,7 +284,10 @@ C3D_RenderTarget* C3D_RenderTargetCreate(int width, int height, GPU_COLORBUF col
if (C3D_DEPTHTYPE_OK(depthFmt))
{
depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);
depthBuf = vramAlloc(C3D_CalcDepthBufSize(width,height,depthFmtReal));
size_t depthSize = C3D_CalcDepthBufSize(width,height,depthFmtReal);
vramAllocPos vramBank = addrGetVRAMBank(colorBuf);
depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); // Attempt opposite bank first...
if (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); // ... if that fails, attempt same bank
if (!depthBuf) goto _fail1;
}
@ -298,6 +316,7 @@ _fail0:
C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt)
{
if (!addrIsVRAM(tex->data)) return NULL; // Render targets must be in VRAM
C3D_RenderTarget* target = C3Di_RenderTargetNew();
if (!target) return NULL;
@ -307,7 +326,10 @@ C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face,
if (C3D_DEPTHTYPE_OK(depthFmt))
{
GPU_DEPTHBUF depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);
void* depthBuf = vramAlloc(C3D_CalcDepthBufSize(fb->width,fb->height,depthFmtReal));
size_t depthSize = C3D_CalcDepthBufSize(fb->width,fb->height,depthFmtReal);
vramAllocPos vramBank = addrGetVRAMBank(tex->data);
void* depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); // Attempt opposite bank first...
if (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); // ... if that fails, attempt same bank
if (!depthBuf)
{
free(target);
@ -340,6 +362,9 @@ void C3D_RenderTargetDelete(C3D_RenderTarget* target)
{
if (inFrame)
svcBreak(USERBREAK_PANIC); // Shouldn't happen.
if (target->linked)
C3D_RenderTargetDetachOutput(target);
else
C3Di_WaitAndClearQueue(-1);
C3Di_RenderTargetDestroy(target);
}
@ -350,13 +375,20 @@ void C3D_RenderTargetSetOutput(C3D_RenderTarget* target, gfxScreen_t screen, gfx
if (screen==GFX_BOTTOM) id = 2;
else if (side==GFX_RIGHT) id = 1;
if (linkedTarget[id])
{
linkedTarget[id]->linked = false;
if (!inFrame)
C3Di_WaitAndClearQueue(-1);
}
linkedTarget[id] = target;
if (target)
{
target->linked = true;
target->transferFlags = transferFlags;
target->screen = screen;
target->side = side;
}
}
static void C3Di_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
{

View File

@ -30,12 +30,6 @@ static inline size_t fmtSize(GPU_TEXCOLOR fmt)
}
}
static inline bool addrIsVRAM(const void* addr)
{
u32 vaddr = (u32)addr;
return vaddr >= 0x1F000000 && vaddr < 0x1F600000;
}
static inline bool checkTexSize(u32 size)
{
if (size < 8 || size > 1024)

View File

@ -47,10 +47,10 @@ ICON :=
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
-ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CFLAGS += $(INCLUDE) -D__3DS__
CXXFLAGS := $(CFLAGS) -fno-rtti -std=gnu++11