Go to the source code of this file.
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void | C3Di_LightMtlBlend (C3D_Light *light) |
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int | C3D_LightInit (C3D_Light *light, C3D_LightEnv *env) |
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void | C3D_LightEnable (C3D_Light *light, bool enable) |
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void | C3D_LightTwoSideDiffuse (C3D_Light *light, bool enable) |
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void | C3D_LightGeoFactor (C3D_Light *light, int id, bool enable) |
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void | C3D_LightAmbient (C3D_Light *light, float r, float g, float b) |
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void | C3D_LightDiffuse (C3D_Light *light, float r, float g, float b) |
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void | C3D_LightSpecular0 (C3D_Light *light, float r, float g, float b) |
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void | C3D_LightSpecular1 (C3D_Light *light, float r, float g, float b) |
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void | C3D_LightPosition (C3D_Light *light, C3D_FVec *pos) |
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void | C3D_LightShadowEnable (C3D_Light *light, bool enable) |
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void | C3D_LightSpotEnable (C3D_Light *light, bool enable) |
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void | C3D_LightSpotDir (C3D_Light *light, float x, float y, float z) |
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void | C3D_LightSpotLut (C3D_Light *light, C3D_LightLut *lut) |
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void | C3D_LightDistAttnEnable (C3D_Light *light, bool enable) |
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void | C3D_LightDistAttn (C3D_Light *light, C3D_LightLutDA *lut) |
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◆ C3D_LightAmbient()
void C3D_LightAmbient |
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C3D_Light * |
light, |
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float |
r, |
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float |
g, |
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float |
b |
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) |
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◆ C3D_LightDiffuse()
void C3D_LightDiffuse |
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C3D_Light * |
light, |
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float |
r, |
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float |
g, |
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float |
b |
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) |
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◆ C3D_LightDistAttn()
void C3D_LightDistAttn |
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C3D_Light * |
light, |
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C3D_LightLutDA * |
lut |
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) |
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◆ C3D_LightDistAttnEnable()
void C3D_LightDistAttnEnable |
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C3D_Light * |
light, |
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bool |
enable |
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◆ C3D_LightEnable()
void C3D_LightEnable |
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C3D_Light * |
light, |
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bool |
enable |
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◆ C3D_LightGeoFactor()
void C3D_LightGeoFactor |
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C3D_Light * |
light, |
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int |
id, |
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bool |
enable |
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) |
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◆ C3D_LightInit()
int C3D_LightInit |
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C3D_Light * |
light, |
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C3D_LightEnv * |
env |
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) |
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◆ C3D_LightPosition()
void C3D_LightPosition |
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C3D_Light * |
light, |
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C3D_FVec * |
pos |
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) |
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◆ C3D_LightShadowEnable()
void C3D_LightShadowEnable |
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C3D_Light * |
light, |
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bool |
enable |
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◆ C3D_LightSpecular0()
void C3D_LightSpecular0 |
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C3D_Light * |
light, |
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float |
r, |
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float |
g, |
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float |
b |
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) |
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◆ C3D_LightSpecular1()
void C3D_LightSpecular1 |
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C3D_Light * |
light, |
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float |
r, |
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float |
g, |
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float |
b |
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) |
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◆ C3D_LightSpotDir()
void C3D_LightSpotDir |
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C3D_Light * |
light, |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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◆ C3D_LightSpotEnable()
void C3D_LightSpotEnable |
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C3D_Light * |
light, |
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bool |
enable |
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◆ C3D_LightSpotLut()
void C3D_LightSpotLut |
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C3D_Light * |
light, |
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C3D_LightLut * |
lut |
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◆ C3D_LightTwoSideDiffuse()
void C3D_LightTwoSideDiffuse |
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C3D_Light * |
light, |
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bool |
enable |
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) |
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◆ C3Di_LightMtlBlend()
void C3Di_LightMtlBlend |
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C3D_Light * |
light | ) |
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