#include "internal.h"
#include <stdlib.h>
#include <c3d/base.h>
#include <c3d/effect.h>
#include <c3d/uniforms.h>
Go to the source code of this file.
◆ __attribute__()
◆ C3D_BindProgram()
void C3D_BindProgram |
( |
shaderProgram_s * |
program | ) |
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◆ C3D_Fini()
◆ C3D_FixedAttribGetWritePtr()
C3D_FVec * C3D_FixedAttribGetWritePtr |
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int |
id | ) |
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◆ C3D_GetCmdBufUsage()
float C3D_GetCmdBufUsage |
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void |
| ) |
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◆ C3D_Init()
bool C3D_Init |
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size_t |
cmdBufSize | ) |
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◆ C3D_SetScissor()
void C3D_SetScissor |
( |
GPU_SCISSORMODE |
mode, |
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u32 |
left, |
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u32 |
top, |
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u32 |
right, |
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u32 |
bottom |
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) |
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◆ C3D_SetViewport()
void C3D_SetViewport |
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u32 |
x, |
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u32 |
y, |
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u32 |
w, |
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u32 |
h |
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) |
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◆ C3Di_SplitFrame()
bool C3Di_SplitFrame |
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u32 ** |
pBuf, |
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u32 * |
pSize |
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) |
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◆ C3Di_UpdateContext()
void C3Di_UpdateContext |
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void |
| ) |
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◆ __C3D_Context
Definition at line 7 of file base.c.