Go to the source code of this file.
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void | C3D_DepthMap (bool bIsZBuffer, float zScale, float zOffset) |
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void | C3D_CullFace (GPU_CULLMODE mode) |
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void | C3D_StencilTest (bool enable, GPU_TESTFUNC function, int ref, int inputMask, int writeMask) |
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void | C3D_StencilOp (GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) |
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void | C3D_BlendingColor (u32 color) |
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void | C3D_EarlyDepthTest (bool enable, GPU_EARLYDEPTHFUNC function, u32 ref) |
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void | C3D_DepthTest (bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) |
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void | C3D_AlphaTest (bool enable, GPU_TESTFUNC function, int ref) |
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void | C3D_AlphaBlend (GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha) |
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void | C3D_ColorLogicOp (GPU_LOGICOP op) |
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void | C3D_FragOpMode (GPU_FRAGOPMODE mode) |
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void | C3D_FragOpShadow (float scale, float bias) |
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void | C3Di_EffectBind (C3D_Effect *e) |
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◆ C3D_AlphaBlend()
void C3D_AlphaBlend |
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GPU_BLENDEQUATION |
colorEq, |
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GPU_BLENDEQUATION |
alphaEq, |
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GPU_BLENDFACTOR |
srcClr, |
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GPU_BLENDFACTOR |
dstClr, |
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GPU_BLENDFACTOR |
srcAlpha, |
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GPU_BLENDFACTOR |
dstAlpha |
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) |
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◆ C3D_AlphaTest()
void C3D_AlphaTest |
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bool |
enable, |
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GPU_TESTFUNC |
function, |
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int |
ref |
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◆ C3D_BlendingColor()
void C3D_BlendingColor |
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u32 |
color | ) |
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◆ C3D_ColorLogicOp()
void C3D_ColorLogicOp |
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GPU_LOGICOP |
op | ) |
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◆ C3D_CullFace()
void C3D_CullFace |
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GPU_CULLMODE |
mode | ) |
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◆ C3D_DepthMap()
void C3D_DepthMap |
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bool |
bIsZBuffer, |
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float |
zScale, |
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float |
zOffset |
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) |
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◆ C3D_DepthTest()
void C3D_DepthTest |
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bool |
enable, |
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GPU_TESTFUNC |
function, |
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GPU_WRITEMASK |
writemask |
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) |
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◆ C3D_EarlyDepthTest()
void C3D_EarlyDepthTest |
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bool |
enable, |
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GPU_EARLYDEPTHFUNC |
function, |
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u32 |
ref |
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) |
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◆ C3D_FragOpMode()
void C3D_FragOpMode |
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GPU_FRAGOPMODE |
mode | ) |
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◆ C3D_FragOpShadow()
void C3D_FragOpShadow |
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float |
scale, |
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float |
bias |
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) |
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◆ C3D_StencilOp()
void C3D_StencilOp |
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GPU_STENCILOP |
sfail, |
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GPU_STENCILOP |
dfail, |
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GPU_STENCILOP |
pass |
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) |
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◆ C3D_StencilTest()
void C3D_StencilTest |
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bool |
enable, |
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GPU_TESTFUNC |
function, |
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int |
ref, |
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int |
inputMask, |
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int |
writeMask |
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) |
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◆ C3Di_EffectBind()