citro3d/include/c3d
2017-12-01 17:46:14 +01:00
..
attribs.h Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
base.h Add doxygen support 2017-02-09 19:45:33 +01:00
buffers.h Remove old VBO/IBO code 2015-11-22 12:30:51 +01:00
effect.h Add C3D_EarlyDepthTest() {currently unusable due to glitchy rendering} 2017-04-02 17:14:49 +02:00
fog.h Add Fog rendering support 2017-04-08 12:46:25 +02:00
framebuffer.h Added C3D_FrameBuf{Clear/Transfer} and C3D_Calc{Color/Depth}BufSize 2017-03-26 20:02:05 +02:00
light.h GPU_LUTINPUT_CP requires light env layer config 7 2017-05-30 17:52:50 +02:00
lightlut.h Some tweaks to Spotlight support 2017-03-30 23:42:29 +02:00
maths.h Add doxygen support 2017-02-09 19:45:33 +01:00
mtxstack.h Add doxygen support 2017-02-09 19:45:33 +01:00
proctex.h Add support for procedural textures (Texture Unit 3) 2017-03-15 16:49:06 +01:00
renderqueue.h Add C3D_FrameEndHook() 2017-12-01 17:46:14 +01:00
texenv.h Refactor texenv code in order to allow for stronger type checking 2017-12-01 17:46:14 +01:00
texture.h Fix typo in C3D_TexGetImagePtr 2017-03-10 17:21:59 +01:00
types.h Deprecate c3d/renderbuffer.h (use framebuffer or renderqueue instead) 2017-02-14 18:35:37 +01:00
uniforms.h Add doxygen support 2017-02-09 19:45:33 +01:00