![]() - Added C3D_TexCube structure for holding pointers to all 6 faces - C3D_TexLoadImage accepts face number and mipmap level - C3D_TexGenerateMipmap accepts face number - Added functions (C3D_Tex*GetImagePtr) for accessing image data - Now using GX to copy texture data to VRAM instead of failing - Moved texunit setup code to texture.c |
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c3d | ||
citro3d.h |