citro3d/include
Thompson Lee 0ce2c1398c Adding Quat_LookAt() and Quat_FromAxisAngle().
Removing excess copy/paste code.

Please check my TAU... Fixed K&R. One-liner IFs.

Changed bogus code to accept Quat_FromAxisAngle(vector, angle).
Normalized axis vector in Quat_FromAxisAngle().

Missed that little cross.

Replaced FVec4_New() with Quat_New().

* Changed bogus code to accept Quat_FromAxisAngle(vector, angle).
Normalized axis vector in Quat_FromAxisAngle().

Missed that little cross.

Replaced FVec4_New() with Quat_New().
2016-08-11 12:15:26 -04:00
..
c3d Adding Quat_LookAt() and Quat_FromAxisAngle(). 2016-08-11 12:15:26 -04:00
citro3d.h Implement render queue system 2016-01-05 17:30:05 +01:00