citro3d/include/c3d
Thompson Lee 0ce2c1398c Adding Quat_LookAt() and Quat_FromAxisAngle().
Removing excess copy/paste code.

Please check my TAU... Fixed K&R. One-liner IFs.

Changed bogus code to accept Quat_FromAxisAngle(vector, angle).
Normalized axis vector in Quat_FromAxisAngle().

Missed that little cross.

Replaced FVec4_New() with Quat_New().

* Changed bogus code to accept Quat_FromAxisAngle(vector, angle).
Normalized axis vector in Quat_FromAxisAngle().

Missed that little cross.

Replaced FVec4_New() with Quat_New().
2016-08-11 12:15:26 -04:00
..
attribs.h Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
base.h Add C3D_ImmDrawRestartPrim 2016-01-19 22:33:04 +01:00
buffers.h Remove old VBO/IBO code 2015-11-22 12:30:51 +01:00
effect.h Add C3D_ColorLogicOp and C3D_FragOpMode 2015-11-25 22:02:16 +01:00
light.h Add missing fragment lighting functionality 2015-11-28 15:56:20 +01:00
lightlut.h Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
maths.h Adding Quat_LookAt() and Quat_FromAxisAngle(). 2016-08-11 12:15:26 -04:00
mtxstack.h Optimized matrix math (#15) 2016-08-04 11:33:18 +02:00
renderbuffer.h Refactor renderbuffer code to create and use texture objects 2015-11-28 15:53:06 +01:00
renderqueue.h Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill 2016-03-26 00:30:43 +01:00
texenv.h Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
texture.h Add C3D_TexInitVRAM 2015-11-28 15:51:07 +01:00
types.h Optimized matrix math (#15) 2016-08-04 11:33:18 +02:00
uniforms.h Make uniform matrix pointers const 2016-05-23 13:43:48 -04:00