citro3d/include
fincs a382eeed2b Use framebuffers instead of renderbuffers in rendertargets, details:
- The color buffer is mandatory, and it can either be a simple buffer
  (whose allocation lifetime managed automatically by citro3d), or be
  linked to a texture
- The depth buffer is optional, and it can only be a simple buffer
- Added C3D_RenderTargetCreateFromTex
- Clear bits in C3D_RenderTargetSetClear now work properly
2017-02-14 18:34:14 +01:00
..
c3d Use framebuffers instead of renderbuffers in rendertargets, details: 2017-02-14 18:34:14 +01:00
citro3d.h Introduce framebuffer (light renderbuffer) infrastructure 2017-02-14 18:24:57 +01:00