![]() - The color buffer is mandatory, and it can either be a simple buffer (whose allocation lifetime managed automatically by citro3d), or be linked to a texture - The depth buffer is optional, and it can only be a simple buffer - Added C3D_RenderTargetCreateFromTex - Clear bits in C3D_RenderTargetSetClear now work properly |
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c3d | ||
citro3d.h |