citro3d/include/c3d
fincs a382eeed2b Use framebuffers instead of renderbuffers in rendertargets, details:
- The color buffer is mandatory, and it can either be a simple buffer
  (whose allocation lifetime managed automatically by citro3d), or be
  linked to a texture
- The depth buffer is optional, and it can only be a simple buffer
- Added C3D_RenderTargetCreateFromTex
- Clear bits in C3D_RenderTargetSetClear now work properly
2017-02-14 18:34:14 +01:00
..
attribs.h Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
base.h Add doxygen support 2017-02-09 19:45:33 +01:00
buffers.h Remove old VBO/IBO code 2015-11-22 12:30:51 +01:00
effect.h Added C3D_FragOpShadow() 2017-02-09 19:59:46 +01:00
framebuffer.h Introduce framebuffer (light renderbuffer) infrastructure 2017-02-14 18:24:57 +01:00
light.h Add doxygen support 2017-02-09 19:45:33 +01:00
lightlut.h Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
maths.h Add doxygen support 2017-02-09 19:45:33 +01:00
mtxstack.h Add doxygen support 2017-02-09 19:45:33 +01:00
renderbuffer.h Add doxygen support 2017-02-09 19:45:33 +01:00
renderqueue.h Use framebuffers instead of renderbuffers in rendertargets, details: 2017-02-14 18:34:14 +01:00
texenv.h Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
texture.h Add support for cube textures, see below: 2017-02-12 00:14:04 +01:00
types.h Add doxygen support 2017-02-09 19:45:33 +01:00
uniforms.h Add doxygen support 2017-02-09 19:45:33 +01:00