citro3d/source/maths/mtx_orthotilt.c
2015-07-23 22:21:49 +02:00

32 lines
823 B
C

#include <c3d/maths.h>
void Mtx_OrthoTilt(C3D_Mtx* mtx, float left, float right, float bottom, float top, float near, float far)
{
C3D_Mtx mp;
Mtx_Zeros(&mp);
// Build standard orthogonal projection matrix
mp.r[0].x = 2.0f / (right - left);
mp.r[0].w = (left + right) / (left - right);
mp.r[1].y = 2.0f / (top - bottom);
mp.r[1].w = (bottom + top) / (bottom - top);
mp.r[2].z = 2.0f / (near - far);
mp.r[2].w = (far + near) / (far - near);
mp.r[3].w = 1.0f;
// Fix depth range to [-1, 0]
C3D_Mtx mp2, mp3;
Mtx_Identity(&mp2);
mp2.r[2].z = 0.5;
mp2.r[2].w = -0.5;
Mtx_Multiply(&mp3, &mp2, &mp);
// Fix the 3DS screens' orientation by swapping the X and Y axis
Mtx_Identity(&mp2);
mp2.r[0].x = 0.0;
mp2.r[0].y = 1.0;
mp2.r[1].x = -1.0; // flipped
mp2.r[1].y = 0.0;
Mtx_Multiply(mtx, &mp2, &mp3);
}