//In this example we need three PrintConsole, one for each window and one for the whole top screen
PrintConsoleleftWindow,rightWindow,topScreen;
//Initialize console for each window
consoleInit(GFX_TOP,&leftWindow);
consoleInit(GFX_TOP,&rightWindow);
consoleInit(GFX_TOP,&topScreen);
//Now we specify the window position and dimension for each console window using consoleSetWindow(PrintConsole* console, int x, int y, int width, int height);
//x, y, width and height are in terms of cells, not pixel, where each cell is composed by 8x8 pixels.
consoleSetWindow(&leftWindow,1,1,23,28);
consoleSetWindow(&rightWindow,26,1,23,28);
//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
//Let's start by printing something on the top screen
consoleSelect(&leftWindow);
printf("This text is in the left window!\n");
printf("3DS rocks!!!\n");
//Now write something else on the bottom screen
consoleSelect(&rightWindow);
printf("This text is in the right window!\n");
printf("This thing works pretty well!\n");
consoleSelect(&topScreen);
printf("\x1b[29;15HPress Start to exit.");
// Main loop
while(aptMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32kDown=hidKeysDown();
if(kDown&KEY_START)break;// break in order to return to hbmenu