libctru/examples/graphics/printing/multiple-windows-text/source/main.c

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/*
Multiple Windows Text example made by Aurelio Mannara for ctrulib
This code was modified for the last time on: 12/12/2014 23:50 UTC+1
*/
#include <3ds.h>
#include <stdio.h>
int main(int argc, char **argv)
{
// Initialize services
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gfxInitDefault();
//In this example we need three PrintConsole, one for each window and one for the whole top screen
PrintConsole leftWindow, rightWindow, topScreen;
//Initialize console for each window
consoleInit(GFX_TOP, &leftWindow);
consoleInit(GFX_TOP, &rightWindow);
consoleInit(GFX_TOP, &topScreen);
//Now we specify the window position and dimension for each console window using consoleSetWindow(PrintConsole* console, int x, int y, int width, int height);
//x, y, width and height are in terms of cells, not pixel, where each cell is composed by 8x8 pixels.
consoleSetWindow(&leftWindow, 1, 1, 23, 28);
consoleSetWindow(&rightWindow, 26, 1, 23, 28);
//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
//Let's start by printing something on the top screen
consoleSelect(&leftWindow);
printf("This text is in the left window!\n");
printf("3DS rocks!!!\n");
//Now write something else on the bottom screen
consoleSelect(&rightWindow);
printf("This text is in the right window!\n");
printf("This thing works pretty well!\n");
consoleSelect(&topScreen);
printf("\x1b[29;15HPress Start to exit.");
// Main loop
while (aptMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown();
if (kDown & KEY_START) break; // break in order to return to hbmenu
// Flush and swap framebuffers
gfxFlushBuffers();
gfxSwapBuffers();
//Wait for VBlank
gspWaitForVBlank();
}
// Exit services
gfxExit();
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return 0;
}