67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
/*
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Multiple Windows Text example made by Aurelio Mannara for ctrulib
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This code was modified for the last time on: 12/12/2014 23:50 UTC+1
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*/
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#include <3ds.h>
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#include <stdio.h>
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int main(int argc, char **argv)
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{
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// Initialize services
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gfxInitDefault();
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//In this example we need three PrintConsole, one for each window and one for the whole top screen
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PrintConsole leftWindow, rightWindow, topScreen;
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//Initialize console for each window
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consoleInit(GFX_TOP, &leftWindow);
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consoleInit(GFX_TOP, &rightWindow);
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consoleInit(GFX_TOP, &topScreen);
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//Now we specify the window position and dimension for each console window using consoleSetWindow(PrintConsole* console, int x, int y, int width, int height);
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//x, y, width and height are in terms of cells, not pixel, where each cell is composed by 8x8 pixels.
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consoleSetWindow(&leftWindow, 1, 1, 23, 28);
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consoleSetWindow(&rightWindow, 26, 1, 23, 28);
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//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
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//Let's start by printing something on the top screen
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consoleSelect(&leftWindow);
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printf("This text is in the left window!\n");
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printf("3DS rocks!!!\n");
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//Now write something else on the bottom screen
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consoleSelect(&rightWindow);
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printf("This text is in the right window!\n");
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printf("This thing works pretty well!\n");
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consoleSelect(&topScreen);
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printf("\x1b[29;15HPress Start to exit.");
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// Main loop
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while (aptMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown();
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if (kDown & KEY_START) break; // break in order to return to hbmenu
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// Flush and swap framebuffers
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gfxFlushBuffers();
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gfxSwapBuffers();
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//Wait for VBlank
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gspWaitForVBlank();
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}
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// Exit services
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gfxExit();
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return 0;
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}
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