Fix Doxygen oversight
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@ -82,6 +82,7 @@ extern "C" {
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* @example graphics/printing/both-screen-text/source/main.c
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* @example graphics/printing/both-screen-text/source/main.c
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* @example graphics/printing/colored-text/source/main.c
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* @example graphics/printing/colored-text/source/main.c
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* @example graphics/printing/multiple-windows-text/source/main.c
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* @example graphics/printing/multiple-windows-text/source/main.c
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* @example graphics/printing/system-font/source/main.c
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* @example graphics/gpu/fragment_light/source/main.c
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* @example graphics/gpu/fragment_light/source/main.c
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* @example graphics/gpu/geoshader/source/main.c
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* @example graphics/gpu/geoshader/source/main.c
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* @example graphics/gpu/gpusprites/source/main.c
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* @example graphics/gpu/gpusprites/source/main.c
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@ -129,12 +129,12 @@ typedef struct
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float xOffset; ///< Horizontal offset to draw the glyph width.
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float xOffset; ///< Horizontal offset to draw the glyph width.
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float xAdvance; ///< Horizontal distance to advance after drawing the glyph.
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float xAdvance; ///< Horizontal distance to advance after drawing the glyph.
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float width; ///< Glyph width.
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float width; ///< Glyph width.
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///< Texture coordinates to use to render the glyph.
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/// Texture coordinates to use to render the glyph.
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struct
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struct
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{
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{
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float left, top, right, bottom;
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float left, top, right, bottom;
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} texcoord;
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} texcoord;
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///< Vertex coordinates to use to render the glyph.
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/// Vertex coordinates to use to render the glyph.
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struct
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struct
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{
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{
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float left, top, right, bottom;
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float left, top, right, bottom;
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