added texture border color

This commit is contained in:
Lectem 2015-07-08 00:16:00 +02:00
parent 0774378190
commit a204c0def7
3 changed files with 24 additions and 7 deletions

View File

@ -171,8 +171,7 @@ void renderFrame()
128, //texture width
128, //texture height
GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST), //texture params
GPU_RGBA8, //texture pixel format
0x00000000 // not using GPU_CLAMP_TO_BORDER, so we don't care
GPU_RGBA8 //texture pixel format
);
GPU_SetAttributeBuffers(

View File

@ -275,10 +275,13 @@ void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attribute
void GPU_SetTextureEnable(GPU_TEXUNIT units); // GPU_TEXUNITx values can be ORed together to enable multiple texture units
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
/**
* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
*/
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor);
void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor);
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
void GPU_DrawArray(GPU_Primitive_t primitive, u32 n);

View File

@ -370,12 +370,11 @@ void GPU_SetTextureEnable(GPU_TEXUNIT units)
GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units); // enables texture units
}
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor)
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
{
switch (unit)
{
case GPU_TEXUNIT0:
GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
@ -383,7 +382,6 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
break;
case GPU_TEXUNIT1:
GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
@ -391,7 +389,6 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
break;
case GPU_TEXUNIT2:
GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
@ -400,6 +397,24 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
}
}
void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
{
switch (unit)
{
case GPU_TEXUNIT0:
GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
break;
case GPU_TEXUNIT1:
GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
break;
case GPU_TEXUNIT2:
GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
break;
}
}
const u8 GPU_FORMATSIZE[4]={1,1,2,4};
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])