Added a bunch of examples
Added 4 console printing examples: -HelloWorld -BothScreenText -ColoredText -MultipleWindowsText Added an example to show a 24bit image. Added 3 HID examples: -Pad -CirclePad -TouchScreen Added a RTC example.
This commit is contained in:
parent
bcfe1fedcb
commit
abf538da72
170
examples/Graphics/Bitmap/24bit_color/Makefile
Executable file
170
examples/Graphics/Bitmap/24bit_color/Makefile
Executable file
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(NO_SMDH)),)
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.PHONY: all
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all : $(OUTPUT).3dsx $(OUTPUT).smdh
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endif
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$(OUTPUT).3dsx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
|
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@echo $(notdir $<)
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@$(bin2o)
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# WARNING: This is not the right way to do this! TODO: Do it right!
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#---------------------------------------------------------------------------------
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%.vsh.o : %.vsh
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
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@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@rm ../$(notdir $<).shbin
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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16
examples/Graphics/Bitmap/24bit_color/README.md
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16
examples/Graphics/Bitmap/24bit_color/README.md
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24bit Bitmap Example
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=======
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This example shows on bottom screen an upscaled version of the nds examples Drunken Coders logo that can be found in devkitPro.
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If you want to try with your own image follow these steps:
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1. Download & install: http://www.imagemagick.org/ (If you get an option to add the application to the path make sure to check it!).
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2. convert fileIn.png -channel B -separate fileIn.png -channel G -separate fileIn.png -channel R -separate -channel RGB -combine -rotate 90 fileOut.rgb
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3. Rename fileOut.rgb in fileOut.bin
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4. Copy fileOut.bin in the data folder of your project
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5. Replace any reference of drunkenlogo_bin in main.cpp with fileOut_bin (or however you named it)
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6. Re-Build the project
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As you can see from the previos steps the image is clockwise rotated by 90 degrees and its B and R channels are swapped. The first operation is done because the 3DS screens are actually portrait screens rotated by 90 degrees (in a counter-clockwise direction), while the second one is done because the 3DS screens' framebuffers have a BGR888 color format, by default.
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BIN
examples/Graphics/Bitmap/24bit_color/data/drunkenlogo.bin
Normal file
BIN
examples/Graphics/Bitmap/24bit_color/data/drunkenlogo.bin
Normal file
Binary file not shown.
BIN
examples/Graphics/Bitmap/24bit_color/drunkenlogo.png
Normal file
BIN
examples/Graphics/Bitmap/24bit_color/drunkenlogo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 68 KiB |
71
examples/Graphics/Bitmap/24bit_color/source/main.cpp
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71
examples/Graphics/Bitmap/24bit_color/source/main.cpp
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/*
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Hello World example made by Aurelio Mannara for ctrulib
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This code was modified for the last time on: 12/13/2014 01:00 UTC+1
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This wouldn't be possible without the amazing work done by:
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-Smealum
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-fincs
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-WinterMute
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-yellows8
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-plutoo
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-mtheall
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-Many others who worked on 3DS and I'm surely forgetting about
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*/
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#include <3ds.h>
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#include <stdio.h>
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#include <string.h>
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//This include a header containing definitions of our image
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#include "drunkenlogo_bin.h"
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int main(int argc, char **argv)
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{
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// Initialize services
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srvInit();
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aptInit();
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gfxInit();
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hidInit(NULL);
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//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
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consoleInit(GFX_TOP, NULL);
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printf("Sorry for the recycled image from the Nintendo DS devkitPro's examples, but it's always good to bring back some memories, isn't it?");
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printf("\x1b[29;15HPress Start to exit.");
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//We don't need double buffering in this example. In this way we can draw our image only once on screen.
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gfxSetDoubleBuffering(GFX_BOTTOM, false);
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//Get the bottom screen's frame buffer
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u8* fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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//Copy our image in the bottom screen's frame buffer
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memcpy(fb, drunkenlogo_bin, drunkenlogo_bin_size);
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// Main loop
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while (aptMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown();
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if (kDown & KEY_START) break; // break in order to return to hbmenu
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// Flush and swap framebuffers
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gfxFlushBuffers();
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gfxSwapBuffers();
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//Wait for VBlank
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gspWaitForVBlank();
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}
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// Exit services
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gfxExit();
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hidExit();
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aptExit();
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srvExit();
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return 0;
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}
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170
examples/Graphics/Printing/BothScreenText/Makefile
Executable file
170
examples/Graphics/Printing/BothScreenText/Makefile
Executable file
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#---------------------------------------------------------------------------------
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.SUFFIXES:
|
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#---------------------------------------------------------------------------------
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|
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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|
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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|
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#---------------------------------------------------------------------------------
|
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
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TARGET := $(notdir $(CURDIR))
|
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
|
||||
|
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#---------------------------------------------------------------------------------
|
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# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
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CFLAGS := -g -Wall -O2 -mword-relocations \
|
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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|
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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|
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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|
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ASFLAGS := -g $(ARCH)
|
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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|
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LIBS := -lctru -lm
|
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|
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#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
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export TOPDIR := $(CURDIR)
|
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|
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
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|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
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-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
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icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
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export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
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export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
70
examples/Graphics/Printing/BothScreenText/source/main.cpp
Normal file
70
examples/Graphics/Printing/BothScreenText/source/main.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
Both Screen Text example made by Aurelio Mannara for ctrulib
|
||||
This code was modified for the last time on: 12/12/2014 23:20 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//In this example we need one PrintConsole for each screen
|
||||
PrintConsole topScreen, bottomScreen;
|
||||
|
||||
//Initialize console for both screen using the two different PrintConsole we have defined
|
||||
consoleInit(GFX_TOP, &topScreen);
|
||||
consoleInit(GFX_BOTTOM, &bottomScreen);
|
||||
|
||||
//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
|
||||
//Let's start by printing something on the top screen
|
||||
consoleSelect(&topScreen);
|
||||
printf("This is the top screen. We have lot of space here!\n");
|
||||
|
||||
//Now write something else on the bottom screen
|
||||
consoleSelect(&bottomScreen);
|
||||
printf("This is the bottom screen. We don't have much space...\nStill better than DS screens :D");
|
||||
|
||||
consoleSelect(&topScreen);
|
||||
printf("\x1b[29;15HPress Start to exit.");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Graphics/Printing/ColoredText/Makefile
Executable file
170
examples/Graphics/Printing/ColoredText/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
82
examples/Graphics/Printing/ColoredText/source/main.cpp
Normal file
82
examples/Graphics/Printing/ColoredText/source/main.cpp
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
Colored Text example made by Aurelio Mannara for ctrulib
|
||||
This code was modified for the last time on: 12/12/2014 23:00 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
//Move the cursor to row 15 and column 19 and then prints "Hello World!"
|
||||
//To move the cursor you have tu print "\x1b[r;cH", where r and c are respectively
|
||||
//the row and column where you want your cursor to move
|
||||
//The top screen has 30 rows and 50 columns
|
||||
//The bottom screen has 30 rows and 40 columns
|
||||
printf("\x1b[15;19HHello World!");
|
||||
|
||||
//Move the cursor to the top left corner of the screen
|
||||
printf("\x1b[0;0H");
|
||||
|
||||
//Print a REALLY crappy poeam with colored text
|
||||
//\x1b[cm set a SGR (Select Graphic Rendition) parameter, where c is the parameter that you want to set
|
||||
//Please refer to http://en.wikipedia.org/wiki/ANSI_escape_code#CSI_codes to see all the possible SGR parameters
|
||||
//As of now ctrulib support only these parameters:
|
||||
//Reset (0), Half bright colors (2), Reverse (7), Text color (30-37) and Background color (40-47)
|
||||
printf("Roses are \x1b[31mred\x1b[0m\n");
|
||||
printf("Violets are \x1b[34mblue\x1b[0m\n");
|
||||
printf("Piracy is bad\n");
|
||||
printf("While homebrews are good\n\n");
|
||||
|
||||
//Black text on white background
|
||||
//In this example we set two parameter in a single escape sequence by separating them by a semicolon
|
||||
//\x1b[47;30m means that it will set a white background (47) and it will print white characters (30)
|
||||
//In this we also could have used the
|
||||
printf("\x1b[47;30mBlack text on white background\x1b[0m");
|
||||
|
||||
|
||||
printf("\x1b[29;15HPress Start to exit.");
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Graphics/Printing/HelloWorld/Makefile
Executable file
170
examples/Graphics/Printing/HelloWorld/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
63
examples/Graphics/Printing/HelloWorld/source/main.cpp
Normal file
63
examples/Graphics/Printing/HelloWorld/source/main.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
Hello World example made by Aurelio Mannara for ctrulib
|
||||
This code was modified for the last time on: 12/12/2014 21:00 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
//Move the cursor to row 15 and column 19 and then prints "Hello World!"
|
||||
//To move the cursor you have tu print "\x1b[r;cH", where r and c are respectively
|
||||
//the row and column where you want your cursor to move
|
||||
//The top screen has 30 rows and 50 columns
|
||||
//The bottom screen has 30 rows and 40 columns
|
||||
printf("\x1b[15;19HHello World!");
|
||||
|
||||
printf("\x1b[29;15HPress Start to exit.");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Graphics/Printing/MultipleWindowsText/Makefile
Executable file
170
examples/Graphics/Printing/MultipleWindowsText/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
@ -0,0 +1,79 @@
|
||||
/*
|
||||
Multiple Windows Text example made by Aurelio Mannara for ctrulib
|
||||
This code was modified for the last time on: 12/12/2014 23:50 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//In this example we need three PrintConsole, one for each window and one for the whole top screen
|
||||
PrintConsole leftWindow, rightWindow, topScreen;
|
||||
|
||||
//Initialize console for each window
|
||||
consoleInit(GFX_TOP, &leftWindow);
|
||||
consoleInit(GFX_TOP, &rightWindow);
|
||||
consoleInit(GFX_TOP, &topScreen);
|
||||
|
||||
//Now we specify the window position and dimension for each console window using consoleSetWindow(PrintConsole* console, int x, int y, int width, int height);
|
||||
//x, y, width and height are in terms of cells, not pixel, where each cell is composed by 8x8 pixels.
|
||||
consoleSetWindow(&leftWindow, 1, 1, 23, 28);
|
||||
consoleSetWindow(&rightWindow, 26, 1, 23, 28);
|
||||
|
||||
//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
|
||||
//Let's start by printing something on the top screen
|
||||
consoleSelect(&leftWindow);
|
||||
printf("This text is in the left window!\n");
|
||||
printf("3DS rocks!!!\n");
|
||||
|
||||
//Now write something else on the bottom screen
|
||||
consoleSelect(&rightWindow);
|
||||
printf("This text is in the right window!\n");
|
||||
printf("This thing works pretty well!\n");
|
||||
|
||||
|
||||
consoleSelect(&topScreen);
|
||||
printf("\x1b[29;15HPress Start to exit.");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Input/CirclePad/Makefile
Executable file
170
examples/Input/CirclePad/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
67
examples/Input/CirclePad/source/main.cpp
Normal file
67
examples/Input/CirclePad/source/main.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
Circle Pad example made by Aurelio Mannara for ctrulib
|
||||
Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information
|
||||
This code was modified for the last time on: 12/13/2014 2:20 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
printf("\x1b[0;0HPress Start to exit.");
|
||||
printf("\x1b[1;0HCirclePad position:");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
circlePosition pos;
|
||||
|
||||
//Read the CirclePad position
|
||||
hidCircleRead(&pos);
|
||||
|
||||
//Print the CirclePad position
|
||||
printf("\x1b[2;0H%04d; %04d", pos.dx, pos.dy);
|
||||
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Input/Pad/Makefile
Executable file
170
examples/Input/Pad/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
97
examples/Input/Pad/source/main.cpp
Normal file
97
examples/Input/Pad/source/main.cpp
Normal file
@ -0,0 +1,97 @@
|
||||
/*
|
||||
Pad example made by Aurelio Mannara for ctrulib
|
||||
Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information
|
||||
This code was modified for the last time on: 12/13/2014 02:10 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
//Matrix containing the name of each key. Useful for printing when a key is pressed
|
||||
char keysNames[32][32] = {
|
||||
"KEY_A", "KEY_B", "KEY_SELECT", "KEY_START",
|
||||
"KEY_DRIGHT", "KEY_DLEFT", "KEY_DUP", "KEY_DDOWN",
|
||||
"KEY_R", "KEY_L", "KEY_X", "KEY_Y",
|
||||
"", "", "KEY_ZL", "KEY_ZR",
|
||||
"", "", "", "",
|
||||
"KEY_TOUCH", "", "", "",
|
||||
"KEY_CSTICK_RIGHT", "KEY_CSTICK_LEFT", "KEY_CSTICK_UP", "KEY_CSTICK_DOWN",
|
||||
"KEY_CPAD_RIGHT", "KEY_CPAD_LEFT", "KEY_CPAD_UP", "KEY_CPAD_DOWN"
|
||||
};
|
||||
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these there will be information about keys detected in the previous frame
|
||||
|
||||
printf("\x1b[0;0HPress Start to exit.\n");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||
u32 kHeld = hidKeysHeld();
|
||||
//hidKeysUp returns information about which buttons have been just released
|
||||
u32 kUp = hidKeysUp();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
//Do the printing only if keys have changed
|
||||
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||
{
|
||||
//Clear console
|
||||
consoleClear();
|
||||
|
||||
printf("\x1b[0;0HPress Start to exit.\n");
|
||||
|
||||
//Check if some of the keys are down, held or up
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//Set keys old values for the next frame
|
||||
kDownOld = kDown;
|
||||
kHeldOld = kHeld;
|
||||
kUpOld = kUp;
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Input/TouchScreen/Makefile
Executable file
170
examples/Input/TouchScreen/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
67
examples/Input/TouchScreen/source/main.cpp
Normal file
67
examples/Input/TouchScreen/source/main.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
Touch Screen example made by Aurelio Mannara for ctrulib
|
||||
Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information
|
||||
This code was modified for the last time on: 12/13/2014 2:30 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
printf("\x1b[0;0HPress Start to exit.");
|
||||
printf("\x1b[1;0HTouch Screen position:");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
touchPosition touch;
|
||||
|
||||
//Read the touch screen coordinates
|
||||
hidTouchRead(&touch);
|
||||
|
||||
//Print the touch screen coordinates
|
||||
printf("\x1b[2;0H%03d; %03d", touch.px, touch.py);
|
||||
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
170
examples/Time/RTC/Makefile
Executable file
170
examples/Time/RTC/Makefile
Executable file
@ -0,0 +1,170 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
69
examples/Time/RTC/source/main.cpp
Normal file
69
examples/Time/RTC/source/main.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
RTC example made by Aurelio Mannara for ctrulib
|
||||
This code was modified for the last time on: 12/13/2014 2:45 UTC+1
|
||||
|
||||
This wouldn't be possible without the amazing work done by:
|
||||
-Smealum
|
||||
-fincs
|
||||
-WinterMute
|
||||
-yellows8
|
||||
-plutoo
|
||||
-mtheall
|
||||
-Many others who worked on 3DS and I'm surely forgetting about
|
||||
*/
|
||||
|
||||
#include <3ds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define SECONDS_IN_DAY 86400
|
||||
#define SECONDS_IN_HOUR 3600
|
||||
#define SECONDS_IN_MINUTE 60
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
gfxInit();
|
||||
hidInit(NULL);
|
||||
|
||||
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
|
||||
printf("\x1b[29;15HPress Start to exit.");
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
if (kDown & KEY_START) break; // break in order to return to hbmenu
|
||||
|
||||
//Print current time
|
||||
u64 timeInSeconds = osGetTime() / 1000;
|
||||
u64 dayTime = timeInSeconds % SECONDS_IN_DAY;
|
||||
u8 hour = dayTime / SECONDS_IN_HOUR;
|
||||
u8 min = (dayTime % SECONDS_IN_HOUR) / SECONDS_IN_MINUTE;
|
||||
u8 seconds = dayTime % SECONDS_IN_MINUTE;
|
||||
|
||||
printf("\x1b[0;0H%02d:%02d:%02d", hour, min, seconds);
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
|
||||
//Wait for VBlank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user