14 lines
390 B
C
14 lines
390 B
C
#ifndef MATH_H
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void loadIdentity44(float* m);
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void multMatrix44(float* m1, float* m2, float* m);
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void translateMatrix(float* tm, float x, float y, float z);
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void rotateMatrixX(float* tm, float x);
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void rotateMatrixZ(float* tm, float x);
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void scaleMatrix(float* tm, float x, float y, float z);
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void initProjectionMatrix(float* m, float fovy, float aspect, float near, float far);
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#endif
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