61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
/*
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Touch Screen example made by Aurelio Mannara for ctrulib
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Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information
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This code was modified for the last time on: 12/13/2014 2:30 UTC+1
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This wouldn't be possible without the amazing work done by:
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-Smealum
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-fincs
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-WinterMute
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-yellows8
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-plutoo
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-mtheall
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-Many others who worked on 3DS and I'm surely forgetting about
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*/
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#include <3ds.h>
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#include <stdio.h>
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int main(int argc, char **argv)
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{
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gfxInitDefault();
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//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
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consoleInit(GFX_TOP, NULL);
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printf("\x1b[0;0HPress Start to exit.");
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printf("\x1b[1;0HTouch Screen position:");
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// Main loop
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while (aptMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown();
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if (kDown & KEY_START) break; // break in order to return to hbmenu
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touchPosition touch;
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//Read the touch screen coordinates
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hidTouchRead(&touch);
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//Print the touch screen coordinates
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printf("\x1b[2;0H%03d; %03d", touch.px, touch.py);
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// Flush and swap framebuffers
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gfxFlushBuffers();
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gfxSwapBuffers();
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//Wait for VBlank
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gspWaitForVBlank();
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}
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// Exit services
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gfxExit();
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return 0;
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}
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