![]() the adress should be the base address of the attribute buffer, not the texture one. It actually works only because it is overwritten by gs.c in GPU_DrawArrayDirectly |
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.. | ||
_gs.s | ||
gs.c | ||
gs.h | ||
main.c | ||
math.c | ||
math.h |
![]() the adress should be the base address of the attribute buffer, not the texture one. It actually works only because it is overwritten by gs.c in GPU_DrawArrayDirectly |
||
---|---|---|
.. | ||
_gs.s | ||
gs.c | ||
gs.h | ||
main.c | ||
math.c | ||
math.h |