libpicasso/README.md
2014-11-16 18:59:54 +01:00

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picasso

Introduction

picasso is a PICA200 shader assembler, written in C++. The PICA200 is the GPU used by the Nintendo 3DS.

Currently there's no documentation; refer to example.vsh in order to figure out the syntax.

Building

A working C++11 compiler for the host is required (Windows users: use TDM-GCC). Use make to build the program.

Shout-outs

  • smea for reverse-engineering the PICA200, writing documentation, working hard & making aemstro_as.py (the original homebrew PICA200 shader assembler)
  • neobrain for making nihstro-assemble, whose syntax inspired that of picasso and whose usage of boost inspired me to make my own assembler without hefty dependencies.