(video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic

This commit is contained in:
som3a-dev
2026-04-17 23:32:43 +02:00
committed by Sam Lantinga
parent 125ed508c2
commit 0231ff03de

View File

@@ -1416,14 +1416,14 @@ bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h,
if (closest) {
float current_aspect_ratio = (float)mode->w / mode->h;
float closest_aspect_ratio = (float)closest->w / closest->h;
if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
// The mode we already found has a better aspect ratio match
if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) <= SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
// The mode we already found has a similar or better aspect ratio match
continue;
}
if (mode->w == closest->w && mode->h == closest->h &&
SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
/* We already found a mode and the new mode is further from our
SDL_fabsf(closest->refresh_rate - refresh_rate) <= SDL_fabsf(mode->refresh_rate - refresh_rate)) {
/* We already found a mode and the new mode's refresh rate is the same or is further away from our
* refresh rate target */
continue;
}