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(video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic
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@@ -1416,14 +1416,14 @@ bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h,
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if (closest) {
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float current_aspect_ratio = (float)mode->w / mode->h;
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float closest_aspect_ratio = (float)closest->w / closest->h;
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if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
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// The mode we already found has a better aspect ratio match
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if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) <= SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
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// The mode we already found has a similar or better aspect ratio match
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continue;
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}
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if (mode->w == closest->w && mode->h == closest->h &&
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SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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/* We already found a mode and the new mode is further from our
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SDL_fabsf(closest->refresh_rate - refresh_rate) <= SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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/* We already found a mode and the new mode's refresh rate is the same or is further away from our
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* refresh rate target */
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continue;
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}
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