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Sync SDL3 wiki -> header
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@@ -4418,9 +4418,6 @@ extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n);
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/**
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/**
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* Generate a uniform pseudo-random floating point number less than 1.0
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* Generate a uniform pseudo-random floating point number less than 1.0
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*
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*
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* If you want reproducible output, be sure to initialize with SDL_srand()
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* first.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* money is on the line (loot-boxes, casinos). There are many random number
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