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https://github.com/libsdl-org/SDL.git
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Added SDL_IsPhone()
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@@ -616,6 +616,19 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int para
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#endif /* SDL_PLATFORM_ANDROID */
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/**
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* Query if the current device is a phone.
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*
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* If SDL can't determine this, it will return false.
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*
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* \returns true if the device is a phone, false otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.6.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsPhone(void);
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/**
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* Query if the current device is a tablet.
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*
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11
src/SDL.c
11
src/SDL.c
@@ -828,6 +828,17 @@ const char *SDL_GetPlatform(void)
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#endif
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}
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bool SDL_IsPhone(void)
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{
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#if defined(SDL_PLATFORM_ANDROID) || \
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(defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_VISIONOS))
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if (!SDL_IsTablet() && !SDL_IsTV()) {
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return true;
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}
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#endif
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return false;
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}
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bool SDL_IsTablet(void)
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{
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#ifdef SDL_PLATFORM_ANDROID
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@@ -1285,6 +1285,7 @@ SDL3_0.0.0 {
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SDL_SetGPURenderStateStorageBuffers;
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SDL_GDKSuspendRenderer;
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SDL_GDKResumeRenderer;
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SDL_IsPhone;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1311,3 +1311,4 @@
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#define SDL_SetGPURenderStateStorageBuffers SDL_SetGPURenderStateStorageBuffers_REAL
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#define SDL_GDKSuspendRenderer SDL_GDKSuspendRenderer_REAL
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#define SDL_GDKResumeRenderer SDL_GDKResumeRenderer_REAL
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#define SDL_IsPhone SDL_IsPhone_REAL
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@@ -1319,3 +1319,4 @@ SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageTextures,(SDL_GPURenderState *a
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageBuffers,(SDL_GPURenderState *a,int b,SDL_GPUBuffer *const*c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_GDKResumeRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(bool,SDL_IsPhone,(void),(),return)
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