Added SDL_HINT_HIDAPI_LIBUSB_GAMECUBE

Fixes https://github.com/libsdl-org/SDL/issues/14682
This commit is contained in:
Sam Lantinga
2025-12-30 14:14:51 -08:00
parent 1a27b5b838
commit 128b9260ec
2 changed files with 26 additions and 2 deletions

View File

@@ -1084,6 +1084,21 @@ extern "C" {
*/
#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
/**
* A variable to control whether HIDAPI uses libusb for GameCube adapters.
*
* The variable can be set to the following values:
*
* - "0": HIDAPI will not use libusb for GameCube adapters.
* - "1": HIDAPI will use libusb for GameCube adapters if available. (default)
*
* This hint should be set before SDL is initialized.
*
* \since This hint is available since SDL 3.2.0.
*/
#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE"
/**
* A variable to control whether HIDAPI uses libusb only for whitelisted
* devices.

View File

@@ -32,6 +32,7 @@
#include "SDL_hidapi_c.h"
#include "../joystick/usb_ids.h"
#include "../joystick/SDL_joystick_c.h"
#include "../SDL_hints_c.h"
// Initial type declarations
@@ -875,6 +876,7 @@ static bool IsInWhitelist(Uint16 vendor, Uint16 product)
#endif // HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND
static bool use_libusb_whitelist = SDL_HINT_HIDAPI_LIBUSB_WHITELIST_DEFAULT;
static bool use_libusb_gamecube = true;
// Shared HIDAPI Implementation
@@ -1052,8 +1054,14 @@ static void SDLCALL IgnoredDevicesChanged(void *userdata, const char *name, cons
bool SDL_HIDAPI_ShouldIgnoreDevice(int bus, Uint16 vendor_id, Uint16 product_id, Uint16 usage_page, Uint16 usage, bool libusb)
{
#ifdef HAVE_LIBUSB
if (libusb && use_libusb_whitelist && !IsInWhitelist(vendor_id, product_id)) {
return true;
if (libusb) {
if (use_libusb_whitelist && !IsInWhitelist(vendor_id, product_id)) {
return true;
}
if (!use_libusb_gamecube &&
vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
return true;
}
}
#endif
@@ -1132,6 +1140,7 @@ int SDL_hid_init(void)
use_libusb_whitelist = SDL_GetHintBoolean(SDL_HINT_HIDAPI_LIBUSB_WHITELIST,
SDL_HINT_HIDAPI_LIBUSB_WHITELIST_DEFAULT);
use_libusb_gamecube = SDL_GetHintBoolean(SDL_HINT_HIDAPI_LIBUSB_GAMECUBE, true);
#ifdef HAVE_LIBUSB
if (!SDL_GetHintBoolean(SDL_HINT_HIDAPI_LIBUSB, true)) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,