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aaudio: Respect SDL_HINT_AUDIO_DEVICE_STREAM_ROLE hint.
Fixes #15299.
(cherry picked from commit 4d17b99d0a)
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@@ -402,6 +402,11 @@ extern "C" {
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* - "Movie" - Music or sound with dialog
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* - "Media" - Music or sound without dialog
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*
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* Android's AAudio target supports this hint as of SDL 3.4.4. Android does
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* not support the exact same options as WASAPI, but for portability, will
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* attempt to map these same strings to the `aaudio_usage_t` constants. For
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* example, "Movie" and "Media" will both map to `AAUDIO_USAGE_MEDIA`, etc.
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*
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* If your application applies its own echo cancellation, gain control, and
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* noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM.
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*
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@@ -285,6 +285,28 @@ static void AAUDIO_CloseDevice(SDL_AudioDevice *device)
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}
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}
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static void SetOptionalStreamUsage(AAudioStreamBuilder *builder)
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{
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if (ctx.AAudioStreamBuilder_setUsage) { // optional API: requires Android 28
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_ROLE);
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if (hint) {
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aaudio_usage_t usage = AAUDIO_USAGE_MEDIA; // covers most things, and is the system default.
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if ((SDL_strcasecmp(hint, "Communications") == 0) || (SDL_strcasecmp(hint, "GameChat") == 0)) {
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usage = AAUDIO_USAGE_VOICE_COMMUNICATION;
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} else if (SDL_strcasecmp(hint, "Game") == 0) {
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usage = AAUDIO_USAGE_GAME;
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}
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ctx.AAudioStreamBuilder_setUsage(builder, usage);
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// !!! FIXME: I _think_ this is okay with the current set of usages we support, but the docs
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// !!! FIXME: say you need to dip down into Java to call android.app.Activity.setVolumeControlStream(usage)
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// !!! FIXME: so the physical volume buttons control this stream, but that might be more for special cases
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// !!! FIXME: like notification sounds, etc, and it's possible you _don't_ want to override this for those
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// !!! FIXME: special cases, too! We'll revisit if there are bug reports.
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}
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}
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}
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static bool BuildAAudioStream(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *hidden = device->hidden;
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@@ -343,6 +365,8 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
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SDL_Log("Low latency audio disabled");
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}
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SetOptionalStreamUsage(builder);
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if (recording && ctx.AAudioStreamBuilder_setInputPreset) { // optional API: requires Android 28
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// try to use a microphone that is for recording external audio. Otherwise Android might choose the mic used for talking
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// on the telephone when held to the user's ear, which is often not useful at any distance from the device.
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@@ -37,7 +37,7 @@ SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder *
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SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder * builder, aaudio_direction_t direction))
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SDL_PROC(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
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SDL_PROC(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
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SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) // API 28
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SDL_PROC_OPTIONAL(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) // API 28
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SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder * builder, aaudio_content_type_t contentType)) // API 28
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SDL_PROC_OPTIONAL(void, AAudioStreamBuilder_setInputPreset, (AAudioStreamBuilder * builder, aaudio_input_preset_t inputPreset)) // API 28
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SDL_PROC_UNUSED(void, AAudioStreamBuilder_setAllowedCapturePolicy, (AAudioStreamBuilder * builder, aaudio_allowed_capture_policy_t capturePolicy)) // API 29
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