Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-12-01 04:28:01 +00:00
parent b7c8b2f29a
commit 29213efa65

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@@ -496,17 +496,16 @@ extern "C" {
/**
* A variable controlling whether SDL enforces a minimum audio device spec.
*
* By default, SDL will require devices to be opened at a minimum spec
* (at time of writing: 44100Hz, stereo, Sint16 format), so if something
* lower quality tries to open the device first, it doesn't ruin audio
* for the next thing that opens a device. For example, if a VoIP library
* wants Uint8, 8000Hz, mono output, it doesn't force the entire game to
* this state simply because it got there first.
* By default, SDL will require devices to be opened at a minimum spec (at
* time of writing: 44100Hz, stereo, Sint16 format), so if something lower
* quality tries to open the device first, it doesn't ruin audio for the next
* thing that opens a device. For example, if a VoIP library wants Uint8,
* 8000Hz, mono output, it doesn't force the entire game to this state simply
* because it got there first.
*
* However, an app that knows it will definitely be the only thing opening
* a device, and wants to open it at a lower spec, might be able to avoid
* some otherwise-unnecessary conversions by bypassing this minimum
* requirement.
* However, an app that knows it will definitely be the only thing opening a
* device, and wants to open it at a lower spec, might be able to avoid some
* otherwise-unnecessary conversions by bypassing this minimum requirement.
*
* Note that even without the minimum enforcement, the system might choose a
* different format/channels/frequency than requested by the app; this hint