Fix assert in SDL_BeginGPURenderPass

This commit is contained in:
Antti Ala-Fossi
2025-11-25 20:21:24 +02:00
committed by Sam Lantinga
parent 74653b3cd5
commit 29f3844b01

View File

@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
}
if (textureHeader->info.layer_count_or_depth > 255) {
SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
return NULL;
}