Revert "opengl: Fixes for sRGB framebuffer support."

This reverts commit d62f141b29.

Reference Issue #14898.
This commit is contained in:
Ryan C. Gordon
2026-02-03 13:01:11 -05:00
parent 7bc93da555
commit 2b5ebb1170
6 changed files with 10 additions and 27 deletions

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@@ -491,7 +491,7 @@ typedef enum SDL_GLAttr
SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
SDL_GL_CONTEXT_NO_ERROR,

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@@ -4965,7 +4965,7 @@ void SDL_GL_ResetAttributes(void)
#endif
_this->gl_config.flags = 0;
_this->gl_config.framebuffer_srgb_capable = -1;
_this->gl_config.framebuffer_srgb_capable = 0;
_this->gl_config.no_error = 0;
_this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
_this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;

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@@ -512,13 +512,6 @@ void WIN_GL_InitExtensions(SDL_VideoDevice *_this)
_this->gl_data->HAS_WGL_ARB_create_context_no_error = true;
}
// Check for WGL_ARB_framebuffer_sRGB
if (HasExtension("WGL_ARB_framebuffer_sRGB", extensions)) {
_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB = true;
} else if (HasExtension("WGL_EXT_framebuffer_sRGB", extensions)) { // same thing.
_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB = true;
}
/* Check for WGL_ARB_pixel_format_float */
_this->gl_data->HAS_WGL_ARB_pixel_format_float =
HasExtension("WGL_ARB_pixel_format_float", extensions);
@@ -539,6 +532,9 @@ static int WIN_GL_ChoosePixelFormatARB(SDL_VideoDevice *_this, int *iAttribs, fl
int pixel_format = 0;
unsigned int matching;
int qAttrib = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
int srgb = 0;
hwnd =
CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
10, 10, NULL, NULL, SDL_Instance, NULL);
@@ -560,11 +556,7 @@ static int WIN_GL_ChoosePixelFormatARB(SDL_VideoDevice *_this, int *iAttribs, fl
&matching);
// Check whether we actually got an SRGB capable buffer
int srgb = 0;
if (_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB) {
int qAttrib = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
_this->gl_data->wglGetPixelFormatAttribivARB(hdc, pixel_format, 0, 1, &qAttrib, &srgb);
}
_this->gl_data->wglGetPixelFormatAttribivARB(hdc, pixel_format, 0, 1, &qAttrib, &srgb);
_this->gl_config.framebuffer_srgb_capable = srgb;
}
@@ -659,9 +651,9 @@ static bool WIN_GL_SetupWindowInternal(SDL_VideoDevice *_this, SDL_Window *windo
*iAttr++ = WGL_TYPE_RGBA_FLOAT_ARB;
}
if (_this->gl_data->HAS_WGL_ARB_framebuffer_sRGB) {
if (_this->gl_config.framebuffer_srgb_capable) {
*iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
*iAttr++ = (_this->gl_config.framebuffer_srgb_capable > 0) ? GL_TRUE : GL_FALSE;
*iAttr++ = _this->gl_config.framebuffer_srgb_capable;
}
/* We always choose either FULL or NO accel on Windows, because of flaky

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@@ -66,7 +66,6 @@ struct SDL_GLDriverData
bool HAS_WGL_ARB_create_context_no_error;
bool HAS_WGL_ARB_pixel_format_float;
bool HAS_WGL_EXT_create_context_es2_profile;
bool HAS_WGL_ARB_framebuffer_sRGB;
/* Max version of OpenGL ES context that can be created if the
implementation supports WGL_EXT_create_context_es2_profile.

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@@ -466,13 +466,6 @@ static void X11_GL_InitExtensions(SDL_VideoDevice *_this)
_this->gl_data->HAS_GLX_ARB_create_context_no_error = true;
}
// Check for GLX_ARB_framebuffer_sRGB
if (HasExtension("GLX_ARB_framebuffer_sRGB", extensions)) {
_this->gl_data->HAS_GLX_ARB_framebuffer_sRGB = true;
} else if (HasExtension("GLX_EXT_framebuffer_sRGB", extensions)) { // same thing.
_this->gl_data->HAS_GLX_ARB_framebuffer_sRGB = true;
}
if (context) {
_this->gl_data->glXMakeCurrent(display, None, NULL);
_this->gl_data->glXDestroyContext(display, context);
@@ -583,9 +576,9 @@ static int X11_GL_GetAttributes(SDL_VideoDevice *_this, Display *display, int sc
attribs[i++] = GLX_RGBA_FLOAT_TYPE_ARB;
}
if ((_this->gl_config.framebuffer_srgb_capable >= 0) && _this->gl_data->HAS_GLX_ARB_framebuffer_sRGB) {
if (_this->gl_config.framebuffer_srgb_capable) {
attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB;
attribs[i++] = _this->gl_config.framebuffer_srgb_capable ? True : False; // always needed, for_FBConfig or not!
attribs[i++] = True; // always needed, for_FBConfig or not!
}
if (_this->gl_config.accelerated >= 0 &&

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@@ -47,7 +47,6 @@ struct SDL_GLDriverData
bool HAS_GLX_ARB_context_flush_control;
bool HAS_GLX_ARB_create_context_robustness;
bool HAS_GLX_ARB_create_context_no_error;
bool HAS_GLX_ARB_framebuffer_sRGB;
/* Max version of OpenGL ES context that can be created if the
implementation supports GLX_EXT_create_context_es2_profile.