Fix JoyCon mappings on Android

This commit is contained in:
Nintorch
2026-05-04 20:41:48 +05:00
committed by Sam Lantinga
parent c699512adc
commit 3c1636a958
6 changed files with 159 additions and 98 deletions

View File

@@ -1478,14 +1478,16 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
//
// Echo events (event.getRepeatCount() > 0) should be ignored
if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode)) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode)) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode, event.getScanCode())) {
return true;
}
}

View File

@@ -39,8 +39,8 @@ public class SDLControllerManager
static native void nativeRemoveJoystick(int device_id);
static native void nativeAddHaptic(int device_id, String name);
static native void nativeRemoveHaptic(int device_id);
static public native boolean onNativePadDown(int device_id, int keycode);
static public native boolean onNativePadUp(int device_id, int keycode);
static public native boolean onNativePadDown(int device_id, int keycode, int scancode);
static public native boolean onNativePadUp(int device_id, int keycode, int scancode);
static native void onNativeJoy(int device_id, int axis,
float value);
static native void onNativeHat(int device_id, int hat_id,

View File

@@ -298,11 +298,11 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(
JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
JNIEnv *env, jclass jcls,
jint device_id, jint keycode);
jint device_id, jint keycode, jint scancode);
JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
JNIEnv *env, jclass jcls,
jint device_id, jint keycode);
jint device_id, jint keycode, jint scancode);
JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy)(
JNIEnv *env, jclass jcls,
@@ -336,8 +336,8 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveHaptic)(
static JNINativeMethod SDLControllerManager_tab[] = {
{ "nativeSetupJNI", "()V", SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI) },
{ "onNativePadDown", "(II)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown) },
{ "onNativePadUp", "(II)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp) },
{ "onNativePadDown", "(III)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown) },
{ "onNativePadUp", "(III)Z", SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp) },
{ "onNativeJoy", "(IIF)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy) },
{ "onNativeHat", "(IIII)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat) },
{ "onNativeJoySensor", "(IIJFFF)V", SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoySensor) },
@@ -1159,10 +1159,10 @@ SDL_JAVA_AUDIO_INTERFACE(nativeRemoveAudioDevice)(JNIEnv *env, jclass jcls, jboo
// Paddown
JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
JNIEnv *env, jclass jcls,
jint device_id, jint keycode)
jint device_id, jint keycode, jint scancode)
{
#ifdef SDL_JOYSTICK_ANDROID
return Android_OnPadDown(device_id, keycode);
return Android_OnPadDown(device_id, keycode, scancode);
#else
return false;
#endif // SDL_JOYSTICK_ANDROID
@@ -1171,10 +1171,10 @@ JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
// Padup
JNIEXPORT jboolean JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
JNIEnv *env, jclass jcls,
jint device_id, jint keycode)
jint device_id, jint keycode, jint scancode)
{
#ifdef SDL_JOYSTICK_ANDROID
return Android_OnPadUp(device_id, keycode);
return Android_OnPadUp(device_id, keycode, scancode);
#else
return false;
#endif // SDL_JOYSTICK_ANDROID

View File

@@ -713,91 +713,116 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid)
char mapping_string[1024];
int button_mask;
int axis_mask;
Uint16 vendor, product;
SDL_strlcpy(mapping_string, "none,", sizeof(mapping_string));
button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
if (!button_mask && !axis_mask) {
// Accelerometer, shouldn't have a gamepad mapping
return NULL;
}
if (!(button_mask & face_button_mask)) {
// We don't know what buttons or axes are supported, don't make up a mapping
return NULL;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
if (vendor == USB_VENDOR_NINTENDO) {
if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT || product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
// FIXME: Should we have a separate hint for non-HIDAPI JoyCon handling?
// Android doesn't report JoyCon SL/SR presses for some reason, so no horizontal triggers/vertical paddles
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) {
// Vertical mode
if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (L),back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,misc1:b18,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (R),a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a0,righty:a1,start:b6,x:b3,y:b2,", sizeof(mapping_string));
}
} else {
// Mini gamepad mode
if (product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (L),a:b13,b:b12,guide:b18,leftstick:b7,leftx:a1,lefty:a0~,start:b4,x:b11,y:b14,paddle2:b9,paddle4:b15,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "Nintendo Switch Joy-Con (R),a:b1,b:b2,guide:b5,leftstick:b8,leftx:a1~,lefty:a0,start:b6,x:b0,y:b3,paddle1:b10,paddle3:b16,", sizeof(mapping_string));
}
}
}
} else {
button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
if (!button_mask && !axis_mask) {
// Accelerometer, shouldn't have a gamepad mapping
return NULL;
}
if (!(button_mask & face_button_mask)) {
// We don't know what buttons or axes are supported, don't make up a mapping
return NULL;
}
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcpy(mapping_string, "*,", sizeof(mapping_string));
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
} else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
// Use the back button as "B" for easy UI navigation with TV remotes
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
// The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11
if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) {
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) {
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
} else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
// Use the back button as "B" for easy UI navigation with TV remotes
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) {
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) {
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
// The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11
if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
}
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
#endif // SDL_PLATFORM_ANDROID

View File

@@ -29,8 +29,10 @@
#include "../../events/SDL_keyboard_c.h"
#include "../../core/android/SDL_android.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "../usb_ids.h"
#include "android/keycodes.h"
#include <linux/input-event-codes.h>
// As of platform android-14, android/keycodes.h is missing these defines
#ifndef AKEYCODE_BUTTON_1
@@ -170,6 +172,31 @@ static int keycode_to_SDL(int keycode)
return button;
}
static int scancode_to_SDL(int scancode)
{
int button = 0;
switch (scancode) {
// D-Pad buttons on the left JoyCon
case BTN_DPAD_UP:
button = SDL_GAMEPAD_BUTTON_DPAD_UP;
break;
case BTN_DPAD_DOWN:
button = SDL_GAMEPAD_BUTTON_DPAD_DOWN;
break;
case BTN_DPAD_LEFT:
button = SDL_GAMEPAD_BUTTON_DPAD_LEFT;
break;
case BTN_DPAD_RIGHT:
button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT;
break;
default:
return -1;
}
SDL_assert(button < ANDROID_MAX_NBUTTONS);
return button;
}
static SDL_Scancode button_to_scancode(int button)
{
switch (button) {
@@ -195,11 +222,14 @@ static SDL_Scancode button_to_scancode(int button)
return SDL_SCANCODE_UNKNOWN;
}
bool Android_OnPadDown(int device_id, int keycode)
bool Android_OnPadDown(int device_id, int keycode, int scancode)
{
Uint64 timestamp = SDL_GetTicksNS();
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button < 0) {
button = scancode_to_SDL(scancode);
}
if (button >= 0) {
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
@@ -215,11 +245,14 @@ bool Android_OnPadDown(int device_id, int keycode)
return false;
}
bool Android_OnPadUp(int device_id, int keycode)
bool Android_OnPadUp(int device_id, int keycode, int scancode)
{
Uint64 timestamp = SDL_GetTicksNS();
SDL_joylist_item *item;
int button = keycode_to_SDL(keycode);
if (button < 0) {
button = scancode_to_SDL(scancode);
}
if (button >= 0) {
SDL_LockJoysticks();
item = JoystickByDeviceId(device_id);
@@ -367,8 +400,9 @@ void Android_AddJoystick(int device_id, const char *name, const char *desc, int
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
#endif
if (nhats > 0) {
if (nhats > 0 || (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT)) {
// Hat is translated into DPAD buttons
// D-Pad on the left JoyCon is a special case, it's not recognized via keycodes or hats, only scancodes
button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) |
(1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) |

View File

@@ -28,8 +28,8 @@
#include "../SDL_sysjoystick.h"
extern bool Android_OnPadDown(int device_id, int keycode);
extern bool Android_OnPadUp(int device_id, int keycode);
extern bool Android_OnPadDown(int device_id, int keycode, int scancode);
extern bool Android_OnPadUp(int device_id, int keycode, int scancode);
extern bool Android_OnJoy(int device_id, int axisnum, float value);
extern bool Android_OnHat(int device_id, int hat_id, int x, int y);
extern void Android_OnJoySensor(int device_id, int sensor_type, Uint64 sensor_timestamp, float x, float y, float z);