Pass the window along with evdev touch events

Fixes https://github.com/libsdl-org/SDL/issues/14644
This commit is contained in:
Sam Lantinga
2025-12-15 08:28:57 -08:00
parent de642c8890
commit 518c98ea01

View File

@@ -548,16 +548,16 @@ void SDL_EVDEV_Poll(void)
* be window-relative in that case. */
switch (item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = 0;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, mouse->focus, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default: