testime: use the correct properties when enabling text input

This commit is contained in:
Sam Lantinga
2026-04-27 10:06:00 -07:00
parent 73fc274ef7
commit 6f952a8e63

View File

@@ -478,7 +478,7 @@ static void InitInput(WindowState *ctx)
{
/* Prepare a rect for text input */
ctx->textRect.x = 100.0f;
ctx->textRect.y = 250.0f;
ctx->textRect.y = 250.0f;
ctx->textRect.w = DEFAULT_WINDOW_WIDTH - 2 * ctx->textRect.x;
ctx->textRect.h = 50.0f;
ctx->markedRect = ctx->textRect;
@@ -1066,7 +1066,7 @@ int main(int argc, char *argv[])
SDL_StopTextInput(ctx->window);
} else {
SDL_Log("Enabling text input\n");
SDL_StartTextInput(ctx->window);
SDL_StartTextInputWithProperties(ctx->window, ctx->text_settings);
}
}
break;
@@ -1113,12 +1113,14 @@ int main(int argc, char *argv[])
int index = (event.key.key - SDLK_KP_1);
if (index < state->num_windows) {
SDL_Window *window = state->windows[index];
ctx = &windowstate[index];
if (SDL_TextInputActive(window)) {
SDL_Log("Disabling text input for window %d\n", 1 + index);
SDL_StopTextInput(window);
} else {
SDL_Log("Enabling text input for window %d\n", 1 + index);
SDL_StartTextInput(window);
SDL_StartTextInputWithProperties(window, ctx->text_settings);
}
}
}