mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-29 12:57:25 +02:00
GameInput: don't say the device is present if we won't handle it
This commit is contained in:
@@ -487,7 +487,9 @@ static bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_i
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT &&
|
||||
product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
|
||||
// The Xbox One controller shows up as a hardcoded raw input VID/PID, which we definitely handle
|
||||
return true;
|
||||
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, SDL_GAMEINPUT_DEFAULT)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < g_GameInputList.count; ++i) {
|
||||
|
||||
Reference in New Issue
Block a user