test: render name of current active cursor

This commit is contained in:
Anonymous Maarten
2026-04-13 23:52:34 +02:00
parent 5e0f721fd4
commit 745f9905c1

View File

@@ -19,6 +19,15 @@
#include <stdlib.h>
enum
{
CUSTOM_CURSOR_ARGUMENTS = -1,
CUSTOM_CURSOR_ARROW = -2,
CUSTOM_CURSOR_CROSS = -3,
CUSTOM_ANIMATED_CURSOR = -4,
CUSTOM_ANIMATED_CURSOR_ONE_SHOT = -5,
};
/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */
@@ -318,6 +327,7 @@ static SDL_Cursor *cursors[5 + SDL_SYSTEM_CURSOR_COUNT];
static SDL_SystemCursor cursor_types[5 + SDL_SYSTEM_CURSOR_COUNT];
static int num_cursors;
static int current_cursor;
static bool current_cursor_valid;
static bool show_cursor;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -331,6 +341,67 @@ quit(int rc)
}
}
static const char *get_active_cursor_name()
{
// if (!current_cursor_valid) {
// return "";
// }
switch ((int)cursor_types[current_cursor]) {
case CUSTOM_CURSOR_ARGUMENTS:
return "Custom cursor (arguments)";
case CUSTOM_CURSOR_ARROW:
return "Custom cursor (arrow)";
case CUSTOM_CURSOR_CROSS:
return "Custom cursor (cross)";
case CUSTOM_ANIMATED_CURSOR_ONE_SHOT:
return "Animated custom cursor (one-shot)";
case CUSTOM_ANIMATED_CURSOR:
return "Animated custom cursor";
case SDL_SYSTEM_CURSOR_DEFAULT:
return "Default";
case SDL_SYSTEM_CURSOR_TEXT:
return "Text";
case SDL_SYSTEM_CURSOR_WAIT:
return "Wait";
case SDL_SYSTEM_CURSOR_CROSSHAIR:
return "Crosshair";
case SDL_SYSTEM_CURSOR_PROGRESS:
return "Progress: Small wait cursor (or Wait if not available)";
case SDL_SYSTEM_CURSOR_NWSE_RESIZE:
return "Double arrow pointing northwest and southeast";
case SDL_SYSTEM_CURSOR_NESW_RESIZE:
return "Double arrow pointing northeast and southwest";
case SDL_SYSTEM_CURSOR_EW_RESIZE:
return "Double arrow pointing west and east";
case SDL_SYSTEM_CURSOR_NS_RESIZE:
return "Double arrow pointing north and south";
case SDL_SYSTEM_CURSOR_MOVE:
return "Move: Four pointed arrow pointing north, south, east, and west";
case SDL_SYSTEM_CURSOR_NOT_ALLOWED:
return "Not Allowed: Slashed circle or crossbones";
case SDL_SYSTEM_CURSOR_POINTER:
return "Pointer: Hand";
case SDL_SYSTEM_CURSOR_NW_RESIZE:
return "Window resize top-left";
case SDL_SYSTEM_CURSOR_N_RESIZE:
return "Window resize top";
case SDL_SYSTEM_CURSOR_NE_RESIZE:
return "Window resize top-right";
case SDL_SYSTEM_CURSOR_E_RESIZE:
return "Window resize right";
case SDL_SYSTEM_CURSOR_SE_RESIZE:
return "Window resize bottom-right";
case SDL_SYSTEM_CURSOR_S_RESIZE:
return "Window resize bottom";
case SDL_SYSTEM_CURSOR_SW_RESIZE:
return "Window resize bottom-left";
case SDL_SYSTEM_CURSOR_W_RESIZE:
return "Window resize left";
default:
return "UNKNOWN CURSOR TYPE, FIX THIS PROGRAM.";
}
}
static void loop(void)
{
int i;
@@ -344,6 +415,7 @@ static void loop(void)
continue;
}
current_cursor_valid = true;
++current_cursor;
if (current_cursor == num_cursors) {
current_cursor = 0;
@@ -351,80 +423,7 @@ static void loop(void)
SDL_SetCursor(cursors[current_cursor]);
switch ((int)cursor_types[current_cursor]) {
case (SDL_SystemCursor)-3:
SDL_Log("Animated custom cursor (one-shot)");
break;
case (SDL_SystemCursor)-2:
SDL_Log("Animated custom cursor");
break;
case (SDL_SystemCursor)-1:
SDL_Log("Custom cursor");
break;
case SDL_SYSTEM_CURSOR_DEFAULT:
SDL_Log("Default");
break;
case SDL_SYSTEM_CURSOR_TEXT:
SDL_Log("Text");
break;
case SDL_SYSTEM_CURSOR_WAIT:
SDL_Log("Wait");
break;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
SDL_Log("Crosshair");
break;
case SDL_SYSTEM_CURSOR_PROGRESS:
SDL_Log("Progress: Small wait cursor (or Wait if not available)");
break;
case SDL_SYSTEM_CURSOR_NWSE_RESIZE:
SDL_Log("Double arrow pointing northwest and southeast");
break;
case SDL_SYSTEM_CURSOR_NESW_RESIZE:
SDL_Log("Double arrow pointing northeast and southwest");
break;
case SDL_SYSTEM_CURSOR_EW_RESIZE:
SDL_Log("Double arrow pointing west and east");
break;
case SDL_SYSTEM_CURSOR_NS_RESIZE:
SDL_Log("Double arrow pointing north and south");
break;
case SDL_SYSTEM_CURSOR_MOVE:
SDL_Log("Move: Four pointed arrow pointing north, south, east, and west");
break;
case SDL_SYSTEM_CURSOR_NOT_ALLOWED:
SDL_Log("Not Allowed: Slashed circle or crossbones");
break;
case SDL_SYSTEM_CURSOR_POINTER:
SDL_Log("Pointer: Hand");
break;
case SDL_SYSTEM_CURSOR_NW_RESIZE:
SDL_Log("Window resize top-left");
break;
case SDL_SYSTEM_CURSOR_N_RESIZE:
SDL_Log("Window resize top");
break;
case SDL_SYSTEM_CURSOR_NE_RESIZE:
SDL_Log("Window resize top-right");
break;
case SDL_SYSTEM_CURSOR_E_RESIZE:
SDL_Log("Window resize right");
break;
case SDL_SYSTEM_CURSOR_SE_RESIZE:
SDL_Log("Window resize bottom-right");
break;
case SDL_SYSTEM_CURSOR_S_RESIZE:
SDL_Log("Window resize bottom");
break;
case SDL_SYSTEM_CURSOR_SW_RESIZE:
SDL_Log("Window resize bottom-left");
break;
case SDL_SYSTEM_CURSOR_W_RESIZE:
SDL_Log("Window resize left");
break;
default:
SDL_Log("UNKNOWN CURSOR TYPE, FIX THIS PROGRAM.");
break;
}
SDL_Log("%s", get_active_cursor_name());
} else {
show_cursor = !show_cursor;
@@ -463,6 +462,8 @@ static void loop(void)
black = !black;
}
}
SDL_SetRenderDrawColor(renderer, 0xff, 0x00, 0x00, 0xFF);
SDL_RenderDebugText(renderer, 0.0f, 0.0f, get_active_cursor_name());
SDL_RenderPresent(renderer);
}
#ifdef SDL_PLATFORM_EMSCRIPTEN
@@ -526,7 +527,7 @@ int main(int argc, char *argv[])
cursor = init_color_cursor(frames, num_frames);
if (cursor) {
cursors[num_cursors] = cursor;
cursor_types[num_cursors] = (SDL_SystemCursor)-1;
cursor_types[num_cursors] = (SDL_SystemCursor)CUSTOM_CURSOR_ARGUMENTS;
num_cursors++;
}
}
@@ -534,28 +535,28 @@ int main(int argc, char *argv[])
cursor = init_system_cursor(arrow);
if (cursor) {
cursors[num_cursors] = cursor;
cursor_types[num_cursors] = (SDL_SystemCursor)-1;
cursor_types[num_cursors] = (SDL_SystemCursor)CUSTOM_CURSOR_ARROW;
num_cursors++;
}
cursor = init_system_cursor(cross);
if (cursor) {
cursors[num_cursors] = cursor;
cursor_types[num_cursors] = (SDL_SystemCursor)-1;
cursor_types[num_cursors] = (SDL_SystemCursor)CUSTOM_CURSOR_CROSS;
num_cursors++;
}
cursor = init_animated_cursor(arrow, false);
if (cursor) {
cursors[num_cursors] = cursor;
cursor_types[num_cursors] = (SDL_SystemCursor)-2;
cursor_types[num_cursors] = (SDL_SystemCursor)CUSTOM_ANIMATED_CURSOR;
num_cursors++;
}
cursor = init_animated_cursor(arrow, true);
if (cursor) {
cursors[num_cursors] = cursor;
cursor_types[num_cursors] = (SDL_SystemCursor)-3;
cursor_types[num_cursors] = (SDL_SystemCursor)CUSTOM_ANIMATED_CURSOR_ONE_SHOT;
num_cursors++;
}