[N-Gage] Add missing include, clean-up.

This commit is contained in:
Michael Fitzmayer
2026-05-06 17:27:12 +02:00
parent b9da2b8d97
commit 77cd3872c4

View File

@@ -22,6 +22,7 @@
extern "C" {
#endif
#include "../../SDL_hints_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../SDL_sysrender.h"
#include "SDL_internal.h"
@@ -160,7 +161,6 @@ static void SDLCALL NGAGE_ShowFPSChanged(void *userdata, const char *name, const
renderer->SetShowFPS(SDL_GetStringBoolean(newValue, false));
}
void *NGAGE_GetBackbufferAddress(void)
{
return gRenderer->GetCurrentBitmap()->DataAddress();
@@ -362,8 +362,6 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
return false;
}
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
if (!phdata || !phdata->bitmap) {
return false;
@@ -374,7 +372,7 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
int sw = srcrect->w;
int sh = srcrect->h;
// Fast path: render target texture with no color mod.
// BitBlt directly from its bitmap — DataAddress() is unreliable
// for bitmaps that have been drawn into via a CFbsBitGc.
@@ -387,8 +385,7 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
SDL_GetTextureBlendMode(texture, &blend);
bool no_color_key = (blend != SDL_BLENDMODE_BLEND);
if (phdata->gc && no_color_mod && no_scale && no_color_key)
{
if (phdata->gc && no_color_mod && no_scale && no_color_key) {
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(sw, sh));
@@ -398,7 +395,6 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
return true;
}
// Fast path: color-key with no color mod and no scale.
// Blit directly from the source bitmap into the destination, skipping transparent pixels.
if (no_color_mod && no_scale && !no_color_key && phdata->has_color_key) {
@@ -469,7 +465,6 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
void *source = iPixelBufferA;
void *dest = iPixelBufferB;
if (!no_color_mod) {
ApplyColorMod(dest, source, src_pitch, sw, sh, texture->color);
void *tmp = source;
@@ -1137,16 +1132,6 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
timestamp = SDL_GetPerformanceCounter();
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), true);
/*
commented out so it works with hints
if (aWsEvent.Key()->iScanCode == EStdKeyHash) {
if (iShowFPS) {
iShowFPS = EFalse;
} else {
iShowFPS = ETrue;
}
}*/
break;
case EEventKeyUp: /* Key events */
timestamp = SDL_GetPerformanceCounter();