[N-Gage] Simplify rendering back-end; more micro-optimization

- Remove redundant null checks
- Use cached texture properties instead of API calls (GetBitmapWidth/Height/Pitch)
- Eliminate duplicate SDL_GetRenderScale() call in Copy()
- Reorder CopyEx() fast paths to check no-transform case first
- Combine operations in NGAGE_ConvertColor() to reduce intermediate steps
This commit is contained in:
Michael Fitzmayer
2026-04-16 21:09:58 +02:00
parent b53b31b74a
commit 87e356f102

View File

@@ -82,7 +82,7 @@ void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data)
{
if (data && data->bitmap) {
if (data) {
return data->bitmap->DataAddress();
}
return NULL;
@@ -90,25 +90,24 @@ void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data)
int NGAGE_GetBitmapPitch(NGAGE_TextureData *data)
{
if (data && data->bitmap) {
TSize size = data->bitmap->SizeInPixels();
return data->bitmap->ScanLineLength(size.iWidth, data->bitmap->DisplayMode());
if (data) {
return data->cachedPitch;
}
return 0;
}
int NGAGE_GetBitmapWidth(NGAGE_TextureData *data)
{
if (data && data->bitmap) {
return data->bitmap->SizeInPixels().iWidth;
if (data) {
return data->cachedWidth;
}
return 0;
}
int NGAGE_GetBitmapHeight(NGAGE_TextureData *data)
{
if (data && data->bitmap) {
return data->bitmap->SizeInPixels().iHeight;
if (data) {
return data->cachedHeight;
}
return 0;
}
@@ -140,9 +139,7 @@ void NGAGE_SetClipRect(const SDL_Rect *rect)
void NGAGE_SetDrawColor(const Uint32 color)
{
if (gRenderer) {
gRenderer->SetDrawColor(color);
}
gRenderer->SetDrawColor(color);
}
void NGAGE_PumpEventsInternal()
@@ -177,7 +174,9 @@ CRenderer *CRenderer::NewL()
return self;
}
CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iWorkBuffer1(0), iWorkBuffer2(0), iWorkBufferSize(0), iTempRenderBitmap(0), iTempRenderBitmapWidth(0), iTempRenderBitmapHeight(0), iLastColorR(-1), iLastColorG(-1), iLastColorB(-1), iLinePointsBuffer(0), iLinePointsBufferCapacity(0), iLastDrawColor(0xFFFFFFFF) {}
CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iWorkBuffer1(0), iWorkBuffer2(0), iWorkBufferSize(0), iTempRenderBitmap(0), iTempRenderBitmapWidth(0), iTempRenderBitmapHeight(0), iLastColorR(-1), iLastColorG(-1), iLastColorB(-1), iLinePointsBuffer(0), iLinePointsBufferCapacity(0), iLastDrawColor(0)
{
}
CRenderer::~CRenderer()
{
@@ -505,13 +504,9 @@ Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale)
TFixed bf = Real2Fix(b);
TFixed af = Real2Fix(a);
rf = FixMul(rf, scalef);
gf = FixMul(gf, scalef);
bf = FixMul(bf, scalef);
rf = SDL_clamp(rf, 0, ff);
gf = SDL_clamp(gf, 0, ff);
bf = SDL_clamp(bf, 0, ff);
rf = SDL_clamp(FixMul(rf, scalef), 0, ff);
gf = SDL_clamp(FixMul(gf, scalef), 0, ff);
bf = SDL_clamp(FixMul(bf, scalef), 0, ff);
af = SDL_clamp(af, 0, ff);
rf = FixMul(rf, ff) >> 16;
@@ -539,26 +534,19 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
SDL_FColor *c = &texture->color;
// Fast path 1: No transformations needed; direct BitBlt.
if (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f) {
// Get render scale.
float sx;
float sy;
SDL_GetRenderScale(renderer, &sx, &sy);
if (sx == 1.f && sy == 1.f) {
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
TPoint aDest(dstrect->x, dstrect->y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
}
// Get render scale (moved here to avoid redundant call in fast path).
// Get render scale once.
float sx;
float sy;
SDL_GetRenderScale(renderer, &sx, &sy);
// Fast path 1: No transformations needed; direct BitBlt.
if (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f && sx == 1.f && sy == 1.f) {
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
TPoint aDest(dstrect->x, dstrect->y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
// Slow path: Transformations needed.
int w = phdata->cachedWidth;
int h = phdata->cachedHeight;
@@ -577,7 +565,6 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
}
dest = iWorkBuffer1;
bool useBuffer1 = true;
if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
TFixed rf = Real2Fix(c->r);
@@ -591,7 +578,7 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
source = dest;
useBuffer1 = !useBuffer1;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (sx != 1.f || sy != 1.f) {
@@ -600,10 +587,8 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
TFixed center_x = Int2Fix(w / 2);
TFixed center_y = Int2Fix(h / 2);
dest = useBuffer1 ? iWorkBuffer1 : iWorkBuffer2;
ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
source = dest;
useBuffer1 = !useBuffer1;
}
// Use temp bitmap to avoid destroying source texture.
@@ -637,14 +622,22 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
const bool isNoFlip = (!copydata->flip);
const bool isNoColorMod = (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f);
// Fast path 1: Check for cardinal rotation cache opportunity (0°, 90°, 180°, 270°).
if (isNoFlip && isIdentityScale && isNoColorMod && !isNoRotation) {
TInt angleIndex = -1;
TFixed angle = copydata->angle;
// Fast path 1: No transformations needed; direct BitBlt.
if (isNoFlip && isIdentityScale && isNoRotation && isNoColorMod) {
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
// Use pre-calculated angle constants for comparison.
if (angle == kAngleZero) {
angleIndex = 0;
// Fast path 2: Check for cardinal rotation cache opportunity (0°, 90°, 180°, 270°).
if (isNoFlip && isIdentityScale && isNoColorMod && !isNoRotation) {
TFixed angle = copydata->angle;
TInt angleIndex = -1;
// Check cardinal angles with tolerance - optimized for early exit.
if (SDL_abs(angle - kAngleZero) < kAngleTolerance) {
angleIndex = 0; // 0°
} else if (SDL_abs(angle - kAnglePi_2) < kAngleTolerance) {
angleIndex = 1; // 90°
} else if (SDL_abs(angle - kAnglePi) < kAngleTolerance) {
@@ -666,14 +659,6 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
}
}
// Fast path 2: No transformations needed; direct BitBlt.
if (isNoFlip && isIdentityScale && isNoRotation && isNoColorMod) {
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
// Slow path: Transformations needed.
int w = phdata->cachedWidth;
int h = phdata->cachedHeight;
@@ -692,26 +677,23 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
}
dest = iWorkBuffer1;
bool useBuffer1 = true;
if (copydata->flip) {
ApplyFlip(dest, source, pitch, w, h, copydata->flip);
source = dest;
useBuffer1 = !useBuffer1;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (!isIdentityScale) {
dest = useBuffer1 ? iWorkBuffer1 : iWorkBuffer2;
ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
source = dest;
useBuffer1 = !useBuffer1;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (copydata->angle) {
dest = useBuffer1 ? iWorkBuffer1 : iWorkBuffer2;
ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
source = dest;
useBuffer1 = !useBuffer1;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (!isNoColorMod) {
@@ -724,10 +706,8 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
BuildColorModLUT(rf, gf, bf);
}
dest = useBuffer1 ? iWorkBuffer1 : iWorkBuffer2;
ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
source = dest;
useBuffer1 = !useBuffer1;
}
// Use temp bitmap to avoid destroying source texture.
@@ -799,10 +779,12 @@ void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
iLinePointsBuffer[i] = TPoint(aVerts[i].x, aVerts[i].y);
}
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
((TUint8)aVerts->color.b << 16) |
((TUint8)aVerts->color.g << 8) |
(TUint8)aVerts->color.r);
// Pack color once - all vertices use the same color in polyline.
Uint8 ca = aVerts->color.a;
Uint8 cr = aVerts->color.r;
Uint8 cg = aVerts->color.g;
Uint8 cb = aVerts->color.b;
TUint32 aColor = (ca << 24) | (cb << 16) | (cg << 8) | cr;
iRenderer->Gc()->SetPenColor(aColor);
iRenderer->Gc()->DrawPolyLineNoEndPoint(iLinePointsBuffer, aCount);
@@ -813,14 +795,15 @@ void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
{
if (iRenderer && iRenderer->Gc()) {
// Batch points by color to minimize SetPenColor calls.
TUint32 currentColor = 0xFFFFFFFF; // Invalid initial color
TUint32 currentColor = 0;
bool colorSet = false;
for (TInt i = 0; i < aCount; i++, aVerts++) {
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
((TUint8)aVerts->color.b << 16) |
((TUint8)aVerts->color.g << 8) |
(TUint8)aVerts->color.r);
Uint8 ca = aVerts->color.a;
Uint8 cr = aVerts->color.r;
Uint8 cg = aVerts->color.g;
Uint8 cb = aVerts->color.b;
TUint32 aColor = (ca << 24) | (cb << 16) | (cg << 8) | cr;
// Only set pen color when it changes.
if (!colorSet || aColor != currentColor) {
@@ -838,7 +821,7 @@ void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
{
if (iRenderer && iRenderer->Gc()) {
// Batch rectangles by color to minimize SetPenColor/SetBrushColor calls.
TUint32 currentColor = 0xFFFFFFFF; // Invalid initial color
TUint32 currentColor = 0;
bool colorSet = false;
// Process rectangles (each rect uses 2 vertices: position and size).
@@ -847,10 +830,11 @@ void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
TSize size(aVerts[i + 1].x, aVerts[i + 1].y);
TRect rect(pos, size);
TUint32 aColor = (((TUint8)aVerts[i].color.a << 24) |
((TUint8)aVerts[i].color.b << 16) |
((TUint8)aVerts[i].color.g << 8) |
(TUint8)aVerts[i].color.r);
Uint8 ca = aVerts[i].color.a;
Uint8 cr = aVerts[i].color.r;
Uint8 cg = aVerts[i].color.g;
Uint8 cb = aVerts[i].color.b;
TUint32 aColor = (ca << 24) | (cb << 16) | (cg << 8) | cr;
// Only set colors when they change.
if (!colorSet || aColor != currentColor) {