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coreaudio: Always init/deinit session listener on iOS.
Previously, if UpdateAudioSession() failed on close--which it might if something strange has happened with the system's audio configuration--the listener wouldn't be deregistered, and would risk touching a free'd pointer if the app moved to or from the background afterwards, firing an event handler that should have been deregistered. Closes #15439.
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@@ -502,39 +502,6 @@ static bool UpdateAudioSession(SDL_AudioDevice *device, bool open, bool allow_pl
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[session setActive:NO error:nil];
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session_active = false;
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}
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if (open) {
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SDLInterruptionListener *listener = [SDLInterruptionListener new];
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listener.device = device;
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[center addObserver:listener
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selector:@selector(audioSessionInterruption:)
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name:AVAudioSessionInterruptionNotification
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object:session];
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/* An interruption end notification is not guaranteed to be sent if
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we were previously interrupted... resuming if needed when the app
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becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications.
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[center addObserver:listener
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selector:@selector(applicationBecameActive:)
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name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:listener
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selector:@selector(applicationBecameActive:)
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name:UIApplicationWillEnterForegroundNotification
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object:nil];
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device->hidden->interruption_listener = CFBridgingRetain(listener);
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} else {
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SDLInterruptionListener *listener = nil;
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listener = (SDLInterruptionListener *)CFBridgingRelease(device->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized(listener) {
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listener.device = NULL;
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}
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}
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}
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return true;
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@@ -627,6 +594,17 @@ static void COREAUDIO_CloseDevice(SDL_AudioDevice *device)
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return;
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}
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#ifndef MACOSX_COREAUDIO
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if (device->hidden->interruption_listener) {
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SDLInterruptionListener *listener = (SDLInterruptionListener *)CFBridgingRelease(device->hidden->interruption_listener);
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device->hidden->interruption_listener = nil;
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[center removeObserver:listener];
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@synchronized(listener) {
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listener.device = NULL;
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}
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}
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#endif
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// dispose of the audio queue before waiting on the thread, or it might stall for a long time!
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if (device->hidden->audioQueue) {
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AudioQueueFlush(device->hidden->audioQueue);
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@@ -998,6 +976,32 @@ static bool COREAUDIO_OpenDevice(SDL_AudioDevice *device)
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return SDL_SetError("%s", device->hidden->thread_error);
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}
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#ifndef MACOSX_COREAUDIO
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SDLInterruptionListener *listener = [SDLInterruptionListener new];
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listener.device = device;
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[center addObserver:listener
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selector:@selector(audioSessionInterruption:)
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name:AVAudioSessionInterruptionNotification
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object:session];
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/* An interruption end notification is not guaranteed to be sent if
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we were previously interrupted... resuming if needed when the app
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becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications.
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[center addObserver:listener
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selector:@selector(applicationBecameActive:)
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name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:listener
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selector:@selector(applicationBecameActive:)
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name:UIApplicationWillEnterForegroundNotification
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object:nil];
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device->hidden->interruption_listener = CFBridgingRetain(listener);
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#endif
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return (device->hidden->thread != NULL);
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}
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