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Use the correct index for PS2 controllers
Closes https://github.com/libsdl-org/SDL/pull/15294
(cherry picked from commit 41c3a91079)
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@@ -258,8 +258,7 @@ static void PS2_InitializePad(int port, int slot)
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*/
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static bool PS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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int index = joystick->instance_id;
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struct JoyInfo *info = &joyInfo[index];
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struct JoyInfo *info = &joyInfo[device_index];
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if (!info->opened) {
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if (padPortOpen(info->port, info->slot, (void *)info->padBuf) > 0) {
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@@ -284,7 +283,7 @@ static bool PS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumb
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{
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char actAlign[6];
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int res;
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int index = joystick->instance_id;
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int index = (int)(joystick->instance_id - 1);
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struct JoyInfo *info = &joyInfo[index];
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if (!rumble_status(index)) {
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@@ -339,7 +338,7 @@ static void PS2_JoystickUpdate(SDL_Joystick *joystick)
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uint16_t mask, previous, current;
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struct padButtonStatus buttons;
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uint8_t all_axis[PS2_TOTAL_AXIS];
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int index = joystick->instance_id;
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int index = (int)(joystick->instance_id - 1);
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struct JoyInfo *info = &joyInfo[index];
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int state = padGetState(info->port, info->slot);
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Uint64 timestamp = SDL_GetTicksNS();
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@@ -384,7 +383,7 @@ static void PS2_JoystickUpdate(SDL_Joystick *joystick)
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// Function to close a joystick after use
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static void PS2_JoystickClose(SDL_Joystick *joystick)
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{
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int index = joystick->instance_id;
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int index = (int)(joystick->instance_id - 1);
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struct JoyInfo *info = &joyInfo[index];
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padPortClose(info->port, info->slot);
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info->opened = 0;
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